Are You Cool? Are You Attractive? Strong Bad Makes the Call in His First Game
05/09/2008 09:05:00 AM WII
“This is a Wii Remote only affair. We thought letting Strong Bad get anywhere near something called a nunchuck would be a bad idea.” |
Edward Huang talks about the world of Wonderland
05/07/2008 10:11:00 AM PC
“I think Wonderland Online offers players many chances to learn while giving them fun to play the game.” |
Fall of X.A.N.A’s Producer on Developing Code Lyoko’s First RPG
05/05/2008 11:05:00 AM NDS
“The team has effectively drawn its inspiration from classical Japanese RPG such as the Final Fantasy series.” |
The State of Warhammer Online
05/01/2008 11:49:00 AM PC
EA Mythic dev team discuss where the game is and where it is going |
GameZone interviews SingStar’s Alex Hackford
05/01/2008 09:39:00 AM PS3
“Really my goal with SingStar is to use it both to give you Billy Joel and Outkast, and also give you an opportunity to find something else that could be the next band coming through town.” |
From First to Last on Getting Music Into FaceBreaker, Other EA Titles
04/15/2008 10:06:00 AM 360.PS3.WII
“Gaming is huge, it’s gonna be huge and it’s only going to get better. It seemed like a really cool route to take.” |
Great Storytelling is Number One for Jack Keane
04/11/2008 07:57:00 AM PC
“The story needs to appeal to the audience, making it funny, adding mischief, slapstick and even romance at times. Without a story, there would be no game.” |
Mark Politi talks about creating the resources to allow people to tell their stories in a very graphic way
04/09/2008 09:22:00 AM PC
“We wanted a platform that allowed people to tell a story.” |
Deep Fried Entertainment's Rob Hawkey on MLB 2K8’s “Fantasy” Debut
04/02/2008 09:58:00 AM NDS
“When you look at the most successful titles on the DS they tend to be titles that have experimented with new ways of engaging the user.” |
Part 2: Sound Analysis With EA Audio Director Aubrey Hodges
03/31/2008 09:48:00 AM PC.PS2.NDS.360.PS3.PSP
“You don’t even want to know what we have to do to get the football tackle sounds.” |
On the Rain-Slick Precipice of Music: Jeff Tymoschuk Talks Penny Arcade Adventures
03/27/2008 09:00:00 AM PC.360
“It made for some interesting days, being overly dramatic and ridiculous in the day with On the Rain-Slick Precipice of Darkness.” |
Joel DeYoung Brings us up to Speed on Penny Arcade Adventures
03/26/2008 09:00:00 AM PC.360
"Fans of the comic will find that this game feels 100% Penny Arcade." |
Sound Analysis With EA Audio Director Aubrey Hodges
03/24/2008 03:06:00 PM PC.360.PS3.WII
"I really believe that audio in general is the emotion in a game. You can tell that when you turn off the audio in a game – all of a sudden you don't have that same feeling." |
Part 2: WGA Award Winners Dave Ellis and Adam Cogan Talk Dead Head Fred
03/21/2008 01:39:00 PM PSP
“Gamers play games because they want to be special, they want to be part of the story and contribute to its outcome in a meaningful way.” |
Deca Sports Interview and Exclusive New Screens
03/20/2008 03:00:00 PM WII
“That was our design goal, to ensure we capture all sorts of flavor in the sporting world.” |
Casual Games Are the Future of Mobile Gaming, Says Namco Networks
03/19/2008 09:21:00 AM MB
“Why make a game that lasts a year when you could make a game that lasts five, six, plus years?” |
Sega Superstars Tennis: Interview and New Trailer
03/17/2008 10:20:00 AM PS2.NDS.360.WII.PS3
“We made a huge list of characters from Dreamcast games, Saturn games, Genesis games, Master System games....and narrowed it down.” |
WGA Award Winners Dave Ellis and Adam Cogan Talk Dead Head Fred
03/14/2008 09:57:00 AM PSP
“One of the ways we kept it fresh was by trying to catch the player off guard.” |
Indie Music: GameZone chats with Dylan Fitterer, creator of Audiosurf
03/13/2008 08:00:00 AM PC
“Music is all about emotion, and that's what Audiosurf is tapping into with players.” |
Jeannie Novak talks about the state of the perceptions of gaming
03/11/2008 11:53:00 AM PC.GC.XB.NDS.PS2.PSP.PS3.WII.360
“We see major developments emerge in the game industry on a regular basis, but we still have far to go.” |
Another Round for Naruto in Ultimate Ninja 3
03/10/2008 09:29:00 AM PS2
New to Ultimate Ninja 3 is the ability to choose which Ultimate Jutsu you’d like to use right before a fight. |
Going Back to the World of MYST, DS-Style
03/05/2008 10:16:00 AM NDS
“We didn’t want to change anything about the game. If anything we wanted to enhance it.” |
MLB 2K8 Advancements and Enhancements with Producer Ben Brinkman
03/03/2008 01:44:00 PM PS2.PSP.360.WII.PS3
“This is a big jump from 2K7 to 2K8. We've added a lot more depth and features.” |
Emergency Mayhem’s Melissa Scrivin on Bringing a Crisis to Nintendo Wii
02/29/2008 12:44:00 PM WII
“In Emergency Mayhem the chaos doesn't start and finish behind the wheel!” |
Hooks or Shurikens? Pick a Side in Pirates Vs. Ninjas Dodgeball
02/27/2008 09:00:00 AM 360
“I think it’s impossible to try to appeal to everyone. We’re just trying to make a fun, party, alternative sports game that is highly competitive but easily accessible.” |
Bug-Eyed and Dual-Screened: Michael Levine on Insecticide’s DS and PC Invasion
02/25/2008 10:03:00 AM PC.NDS
“We wanted to make something that would entertain us first ... And just hoped others out there felt the same way.” |
Getting Vocal With the Voices of Naruto, Sasuke, Sakura, and Rock Lee
02/22/2008 10:37:00 AM NDS
“I’ve gotten carried away and kicked over mics and punched things.” |
War From Another World – Exploring Turning Point: Fall of Liberty’s Alternate Battleground with Spark Unlimited’s Dean Martinetti
02/20/2008 02:52:00 PM PC.360.PS3
“Few games break out of that. I wanted to be working on one that did.” |
A Hole in However Many It Takes: Hot Shots Golf Brings its Zany Fun to PS3
02/18/2008 09:02:00 AM PS3
“The franchise was becoming a little conservative so we looked to breathe new life into the series.” |
Composer Richard Jacques on Conflict: Denied Ops, The Club, and Mass Effect Cinematics
02/13/2008 01:12:00 PM 360.PS3.PC
“In Conflict a lot of the music is AI-driven, so we can change the intensity of the music in less than one second, perfectly seamless and in a musical way.” |
Is it Reality? Or is it Dream Pinball 3D?
02/11/2008 09:41:00 AM PC.NDS.WII
“Dream Pinball’s foundation is based on realism.” |
Artix’s Adam Bohn talks about the world of browser-based gaming
02/08/2008 03:50:00 PM PC
“Words cannot express the feeling that you get after a successful release” |
Going Where No Handheld RPG Has Gone Before: Dungeon Explorer
02/05/2008 10:36:00 AM NDS.PSP
“You’ll just have to play Dungeon Explorer and find out for yourself.” |
Dino Hunting Season Begins with the Return of Turok
02/02/2008 10:24:00 AM 360.PC.PS3
“Turok enjoys an extra dimension that no other shooter can match.” |
Destiny's Calling – Naruto: Ninja Destiny Brings 3D Fighting to Nintendo DS
01/30/2008 03:32:00 PM NDS
"It's an arena, up close, one-on-one fighting game." |
Luck Vs. Strategy for Namco Bandai’s Culdcept Saga
01/28/2008 10:04:00 AM 360
“Unlike standard RPGs, progression does not ultimately equate to strength.” |
Getting Twisted With Eat Sleep Play Co-Founder David Jaffe
01/25/2008 10:31:00 AM PS2
“The Easter Egg in the game reveals the next game Eat Sleep Play is working on.” |
Jimmy Eat World: New Game, New Sounds, New Addiction
01/18/2008 10:34:00 AM 360.PS3
"They gave each of us a free PSP that to this day I use on the road all the time." |
CDV's Mario Kroll chats about the company, 2008 outlook
01/17/2008 10:55:00 AM PC
Software publisher shows off pair of titles at San Francisco media event |
To Paradise and Back: Jupiter One Talks Burnout, Madden, FIFA and NHL
01/16/2008 11:42:00 AM 360.PS3
"Video games have been the most dominant press for us." |
Patapon’s director, Hiroyuki Kotani, talks about bringing the PSP title to life
01/11/2008 08:51:00 AM PSP
“I wish for everyone who plays the game to gain strength to follow their goals just like how the Patapons never hesitated with their ways.” |
Kill or be Killed, Make or Lose Money: Kwari’s Al King Speaks on this Unique Premise
01/09/2008 03:32:00 PM PC
“You make money in real-time by successfully scoring hits on each other.” |
Junkie XL has the Need for Speed; Talks to GameZone about ProStreet, FIFA, SSX Blur, and More
01/07/2008 10:00:00 AM PC.PS2.NDS.360.WII.PS3
“It’s a great form of exposure, a better form of exposure than I’d ever get on radio and TV.” |
Deadly Compositions: Jesper Kyd on Assassin’s Creed, Unreal Tournament 3 and Kane & Lynch
12/21/2007 09:06:00 AM PC.360.PS3
“If I only wrote what I was told to write my scores wouldn’t sound the way they do.” |
Composers Cris Velasco and Sascha Dikiciyan Reflect on Beowulf
12/10/2007 10:37:00 AM PC.PSP.360.PS3
“It's rather like the Thanes primitive version of Guitar Hero actually!” |
Uberclok’s Thomas Glen talks about what constitutes a great PC in today’s market
12/03/2007 08:31:00 AM PC
“Without a doubt, the gamer's biggest concern is the video card solution.” |
Warrior Epic’s Brice Lucas chats about the new free-to-play MMO
11/19/2007 01:17:00 PM PC
“Each adventure is like a puzzle that needs to be solved with what your party brought to the mission” |
Producer Zach Timmerman and Cover Athlete Greg Oden Talk College Hoops 2K8
11/15/2007 09:23:00 AM PS2.PS3.360
“People are really latching onto the 2K Share idea.” |
Interview with Brenda Gunn, Associate Director for Research and Collections at The Center for American History
11/12/2007 09:35:00 AM PC.GBA.GC.PS2.XB.NDS.PSP.360.PS3
Video Games are finally getting the attention they surely deserve with the Video Game Archives at the University of Texas at Austin. |