THQ*ICE brings Dragonica Online to the North American
market
11/23/2009 10:50:00 AM PC
“I am big fan of the sense of humor in the game” |
For the Glory is a game developed by players for players
11/20/2009 10:03:00 AM PC
“From the first day in the game, a player can change everything according to the situation” |
Dragon Age Origins Composer Inon Zur Talks Creativity, Live
Performances, Dreams, and More
11/19/2009 10:47:00 AM 360.PS3.PC
“I had to use my imagination. That makes your job as composer more challenging, but sometimes when you let your imagination fly rather then being fed with specifics the outcome is very interesting and compelling.” |
GameZone teens go one-on-one with Tony Hawk for RIDE
11/18/2009 07:49:00 AM PS3.WII.360
Skateboarding icon talks about the development of the game |
Winifred Phillips Discusses Her Score for Spore Hero
11/16/2009 11:35:00 AM WII
“There is nothing more frustrating than turning down a gig when I really wanted to work on it.” |
Naruto Shippuden: Clash of Ninja Revolution 3 Update with
Mike Jones
11/13/2009 01:52:00 PM WII
“There are people out there who are way better than us at this game, and that's why we try to rely on those experts in terms of balancing and tuning [the game] and getting expert advice while working on this game.” |
THQ talks about the company entering into the MMO space
11/12/2009 10:12:00 AM PC
“We know that the key to success is building good relationships with the gaming community” |
EA's Dale Jackson provides details on MMA
11/11/2009 01:15:00 PM PS3.360
"The strategy that's involved is as deep as the skill sometimes" |
Skate 3 Interview – A look into 2010
11/09/2009 09:29:00 AM 360.PS3
“For people who are new to the franchise, skateboarding doesn’t have to be intimidating.” |
MAINGEAR launches The SHIFT PC rig
11/02/2009 12:33:00 PM PC
“We're offering a refreshing experience to our customers” |
On the eve of the game’s launch, BioWare’s Mark Darrah
talks about Dragon Age: Origins
11/02/2009 08:42:00 AM PC.360.PS3
“…this is the game that we wanted to make and it pushes the boundaries in a lot of ways” |
Going behind the scenes of a new MMO, Alganon
10/28/2009 12:53:00 PM PC
Alganon team talks about bringing a new online gaming experience to life |
Nick Wlodyka Shares His Thoughts on the Future of the
Industry
10/23/2009 09:45:00 AM 360.NDS.PSP.PS3
“A lot of development studios are working on Natal stuff. Some games will lend themselves better to Natal than others. What’s cool about Natal is that one of the real challenges our industry must figure out is, ‘What else we can do besides pushing our titles just to have them on the platform?’” |
Aion Producer Talks about Post-launch Chores
10/21/2009 09:56:00 AM PC
“…my favorite part was working with a group that was passionate about Aion” |
Naruto Shippuden: Clash of Ninja Revolution 3's Mike Jones
Talks Upgrades, Game Modes and Wi-Fi Multiplayer
10/19/2009 12:23:00 PM WII
“One of the new things we're really excited for with this game is our new ninja power system.” |
THQ speaks on MX vs. ATV Reflex
10/16/2009 07:07:00 PM 360.PS3.PSP.NDS
“It’s off-road racing in its full representation. There’s terrain deformation, a new physics engine, and a whole new set of controls that won’t alienate old or new gamers.” |
Hive7's Max Skibinsky Takes on the World of Social Network
Gaming
10/12/2009 11:31:00 AM PC
“Traditional gaming has two dinosaur-like weaknesses: their distribution model and their content model.” |
Valve’s Chet Faliszek Discusses Left 4 Dead 2
10/09/2009 12:27:00 AM 360.PC
“We’ve worked on a lot of things that are going to surprise people.” |
Halo Series Composer Martin O'Donnell Talks Halo 3: ODST
10/07/2009 11:36:00 AM 360
"We really want the player to feel differently when they’re playing as the Rookie as opposed to playing as one of the four other ODST’s. Every time you find yourself back in the streets of New Mombasa at night we want you to feel lonely, lost, and perhaps a bit damp." |
Innovation and Gameplay Advancements with NBA 2K10's Erick
Boenisch and Rob Jones
10/05/2009 03:54:00 AM 360.PS3.WII.PSP.PC.PS2
"Everyday that you play the game the commentary is going to be fresh." |
Infinity Ward's Todd Alderman talks about multiplayer and
Modern Warfare 2
10/01/2009 05:12:00 PM 360.PS3.PC
"When we were making Modern Warfare 2, we wanted to cover as much ground as possible. We wanted to have the coolest story that you could possibly have, we wanted to have the deepest, longest multiplayer that you could have." |
Operation Flashpoint: Dragon Rising's Tim Browne and
Michael Smith on What it Takes to Make a Realistic Shooter
09/28/2009 10:43:00 AM 360.PC.PS3
“When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.” |
Wargaming.net's Victor Kisly Takes Us to the Battlefield in
Order of War
09/22/2009 01:05:00 PM PC
"When we speak about Order of War providing a 'cinematic gaming' experience, we mean that in two key ways: the way the game makes you FEEL and the important features we have included in the game to heighten that sensation during gameplay." |
Dead Space: Extraction Conference Call
09/21/2009 12:00:00 PM WII
"There are times when we want to knock you on the ground and give you a view in the world that you never get in the game." |
Behind the Music of Afrika with Wataru Hokoyama
09/21/2009 08:43:00 AM PS3
“To me, this game has a very warm and loving message for all of us – to look into nature closely, sort of getting back in touch with the beauty of nature once again.” - Wataru Hokoyama |
NBA 10: The Inside Producer chats about the next iteration
of the series
09/17/2009 03:33:00 PM PSP
“My favorite part of the sport is when a team is hitting on all cylinders” |
Director Nobuo Nakazawa takes GZ on a trip down the yellow
brick road
09/16/2009 02:45:00 PM NDS
“ … the game takes a life of its own, but it won’t digress too far from the original.” |
Section 8 Composer Jason Graves on Emotion, Inspiration,
Tools, Editing and More
09/14/2009 08:57:00 AM PC.360
“The theme instantly took on a larger-than-life, take-no-prisoners attitude, all from just changing a few chords.” |
Things are Getting Murderous With Dead Mountaineer's
Hotel's Sergey Kiselev
09/11/2009 02:36:00 PM PC
“We tried to stay close to the original story. But to make it more interesting and playable, we’ve made several endings for the game.” |
How Do You Bring a Theme Park Attraction to Wii? Toy Story
Mania!'s Amy Kalson and Richard Robledo Have the Answer
09/10/2009 08:30:00 AM WII
“It's a carnival that the toys have envisioned and made themselves, and you and your family get to experience it as if you were a toy.” |
Mytheon's Peter Cesario Discusses the Merging of Game
Genres; Exclusive Screens Inside
09/04/2009 09:37:00 AM PC
Mytheon is developed utilizing core techniques and proven mechanics from action, strategy and role-playing games, but what we believe will make the game really stand out to players is how they chose to incorporate those three mechanics... |
Nexon Europe Director Chats About Bringing MapleStory to
the Overseas Market
09/02/2009 10:52:00 AM PC
“There is a definite ‘MapleStory’ brand that players seek, as verified from the success across the world” |
Indie studio talks about what it takes to bring a game to
life, and the masses
09/01/2009 01:33:00 PM PC
“Overall, we want to maintain a high level of quality and balance in our work …” |
2K holds conference call to chat about newest upgrades to
NHL franchise
08/31/2009 12:36:00 PM 360.WII.PS3
“One of the things I think with sports is that it is open; nothing is scripted and so it’s never the same.” |
WWE Smackdown vs. Raw Game Designer discusses the upcoming
title at WWE Summerslam
08/28/2009 12:20:00 PM 360.NDS.PS3.PSP.WII.PS2
GameZone had the chance to catch up with Dan Ryan, a game designer for the franchise, and speak about his past with the team and much more. |
Monolith Associate Producer talks about the third
downloadable content for F.E.A.R. 2
08/21/2009 09:40:00 AM PC.PS3.360
“…we here at Monolith definitely want to deliver as much gameplay to our fans as we possibly can” |
Vicarious Visions Karthik Bala discusses bring Guitar Hero
5 to the Wii
08/20/2009 09:40:00 AM WII
“The team here at VV has put their heart and souls into the game to make the best music game we can on the Wii platform” |
Community Gaming and the Mysteries of Mind Twist With Randy
Buehler
08/19/2009 08:54:00 AM MB
“We really want to get this 'social part' right for Mind Twist and to do that it’s crystal clear that social networking has a key role to play.” |
Storming the Castle: Behind the Music of Wolfenstein
08/18/2009 09:12:00 AM 360.PS3.PC
Composer Bill Brown talks with us about writing the darkly powerful score for the latest Wolfenstein, and shares three exclusive clips of music from the game. |
Game designer Tim Schafer talks about his new venture,
Brutal Legend
08/13/2009 07:01:00 PM PS3.360
“You don’t have to be a pirate to love Monkey Island and you don’t have to be a metal-head to play Brutal Legend.” |
Ghostfire CEO talks about creating the WiiWare title, Rage
of the Gladiator
08/12/2009 11:49:00 AM WII
“There are a handful of video-games that have come out over the years that we believe are simply awesome. This game has been inspired by the best aspects of some of these games.” |
Natsume's Graham Markay Takes us to the Deep and
Exploration-Heavy World of Afrika
08/06/2009 09:10:00 AM PS3
“There are four different camera bodies that you'll unlock as you progress through the game, and eight different lenses. The cameras and lenses are all licensed Sony equipment, and they're every bit as meticulously modeled as the animals themselves.” |
Rocking FIFA 10, Fight Night and The Sims 3: An Interview
with Pint Shot Riot
07/28/2009 10:30:00 AM PC.PS3.PSP.360.WII.PS2
“We’ve had more hits on our MySpace and Web site for sure; also, word of mouth is a big part of it. We get people coming up to us saying things like, 'Did you know your music is on Fight Night 4!?'” |
Survival/horror and Innovation with Cursed Mountain's Marin
Gazzari
07/22/2009 09:06:00 AM WII
“Instead of using an ordinary game pad, normally causing a very stiff body posture, Cursed Mountain “opens up” the player in front of his screen when he performs the prayers and gestures and literally pulls him into the game.” |
EA trots out the stars for Playing with the Pros event
07/20/2009 09:30:00 AM PS3.PS2.PSP.WII.NDS.PC.360
MLS star Sacha Kljestan talks to GameZone about playing in the real world and playing FIFA |
AoC player uses video to tell of ‘epic’ adventures within
Hyboria
07/17/2009 09:41:00 AM PC
Long-life dreams, inspiring game and individual sparks creative outlet |
The BIGS 2's Rob Nelson and Damon Perdue Discuss the
Evolution of the Series
07/01/2009 09:15:00 AM PSP.PS3.PS2.360.WII
“With The BIGS 2, the goal was to improve on everything we've done ... We're not taking any steps back; we're taking two steps forward.” |
When a Ghostbusters Game Appears in the Neighborhood, Who
You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality
06/29/2009 09:08:00 AM 360.NDS.PC.PS2.WII.PS3
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.” |
Raven’s Eric Beissman talks about the highly anticipated
Wolfenstein game
06/26/2009 09:24:00 AM PS3.PC.360
“…the game's 'vision' was very, very important.” |
GameZone Discusses C.O.P. The Recruit with Ubisoft’s
Nouredine Abboud
06/24/2009 09:57:00 AM NDS
“You’re not playing a corrupt or bad cop; it’s more about having street cred.” |
Swing Away with PANGYA: Fantasy Golf's Mike Jones
06/22/2009 11:56:00 AM PSP
“PANGYA: Fantasy Golf is back to its roots. It's not re-branded. It's pure unadulterated PANGYA.” |
The Conduit's Josh Olson and Rob Nicholls Discuss
Multiplayer, Aliens, Weapons and Why It's a Wii Exclusive
06/18/2009 02:22:00 PM WII
“Developers and publishers kept saying the Wii was underpowered. We’re showing that it was underestimated.” |
Cars, Upgrades and Innovation with Forza 3's Dan Greenawalt
06/15/2009 01:45:00 PM 360
“I don't want people to throw away their Civic when we give them a Porsche in the game.” |
ArmA II's Ivan Buchta Discusses His Plans to Create an
Authentic Military Simulator
05/29/2009 09:23:00 AM PC
We wanted to make all aspects of the game as close as possible to the experience of real-life combat without compromising the gameplay... |
TT Games’ Phill Ring chats about LEGO Battles
05/27/2009 07:52:00 AM NDS
“LEGO Battles offers a different type of game play to our other titles” |