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New Elven Legacy Developer Diary

March 13, 2009

New Elven Legacy Developer Diary

How spending time developing the user interface can entice casual gamers into a traditionally hardcore genre

Paradox Interactive have today released the seventh in their fascinating series of Elven Legacy developer diary entries written by Lead Game Designer Max Bodrikov.

This new installment goes behind the scenes on the process of developing the game’s user interface, an element of functionality which many people would overlook and take for granted, but which Max goes on to explain is fundamental in making the game accessible;

“One of the main goals we set when developing Elven Legacy was to bring wargames closer to players, to make the genre popular not only among hardcore fans but also casual gamers who are not aware of such a wonderful genre as hex-based wargames.

This would have been impossible without a simple and intuitive interface. We already made a rather convenient interface while working on the Fantasy Wars series, but some aspects seemed to be less than ideal. During the development of Elven Legacy’s interface, we turned our attention to those details. After receiving feedback from players, we understood what we needed to take into consideration.”

To learn what Max and his development team learned, and how they went about designing the finished interface, read the complete diary entry at:
http://www.elven-legacy.com/#/developer/diary7/

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