news\ Sep 27, 2011 at 4:03 pm

New Dev Blog from Champions Online

May 16, 2008

New Dev Blog from Champions Online

Cryptic Studios has posted a new Dev Blog on the website for their upcoming super-hero MMORPG, Champions Online. The blog can be read in its entirety below.

You ask, we answer! Thanks to Arkayne, Continuum and BraiNEateR for taking time out of their busy schedules to drop some info about characteristics, Canada, neighborhood design and the costume creator!

Will there be characteristics such as Strength, Dexterity, Constitution, etc? (Gerebrand)

Arkayne (Lead Designer): Hey Gerebrand! We plan to have characteristics in the game that represent different aspects of your character. We are still working out the details of how exactly those characteristics affect your character and by what degree, but we plan to allow players to spend points to modify those characteristics as they progress in the game – it is part of our goal for "complete customization" of characters.

Will there be bosses like Hamidon that will require a large group of heroes using specific tactics to defeat? (Lokana)

Arkayne: Yes there are, Lokana! Right now we are implementing an ancient evil northern god in Canada called Kigatilik who is summoned into the world by his shamanic minion Tilingkoot. Kigatilik has ice demon-hounds, frost powers and a nasty "Curse of Kigatilik" which requires teams of players to react VERY carefully and quickly. It takes focused player coordination to avoid the worst of his offensive abilities, defeat his minions and take down Kigatilik himself. We have bosses like this spread throughout the game so players will have plenty of opportunities for daring heroics on a massive scale!

Were any of the "locations" that the player will be experiencing brought out of the Champions RPG world, or were all of the "zones" created from scratch? How and why did you approach making these different "locations" in game, to ensure that not only would they be eye candy for the player, but what interactions will players have on the zones or the zones on players? (I.E.-if it rains, will electricity based heroes have more or less effect, or will flame or fire based players have more or less effect in a cold environment?) (Apostle)

Continuum (Lead Content Designer): We've pulled all of our locations from the Champions IP where possible. Most of the areas in the game will be easily recognizable by longtime Champions players. Sometimes we've had to move things around a bit to make them work well in an MMOG environment – real world layouts and distances don't always translate to fun in games – or so we get as many cool IP characters and locations as possible in our Zones. When heading to the cold of the Canadian wilderness, players should be prepared to face everything from Hunter Patriots tangling with the Steelhead Division to Tilingkoot and his demonic minions.

We've also tried to provide players with a collection of settings with distinct looks and feels. Fortunately it's a large and rich IP, so it wasn't too hard for us to find really interesting environments to play in. Even in the few areas that aren't specific to the IP we have used the Champions factions and organizations to create new stories that bring the locations straight into the world players have come to love.

One of the goals in selecting the locations of Champions Online was to create areas that were both visually distinct and had varied gameplay. Things like hazards, random events and triggered events change from map to map and players will have a different experience on each of them. We are including things like volcanic explosions and icy whirlwinds to keep things interesting.

Are there going to be asymmetrical costume options like one armed jackets/trench coats or a mutated arm? (TruthSeer)

BraiNEateR (Art Development Director): We have put together some pretty awesome asymmetrical costumes. Obviously having asymmetrical leg lengths would cause more nightmares than it is worth, but we will be allowing arms, hands and feet to be scaled separately along with leg width. We will, however, be allowing people to scale their wallets and play Champions Online for ten years.

Will we be limited to 2 colors per costume piece like in CoH or will we be able to choose gloves with tricolored patterns and more? (Zalb)

To expand on Zalb's question: Will costumes have more than one pattern layer? (Marcellus)

BraiNEateR: The costume creator is much more robust. Right now the player can have 4 colors per piece. Coloring is just the first step to costume creation. The player will be able to pick costume materials from a library. This will allow for metal, cloth, leather, etc. to be applied to any piece of geometry. In addition to materials, the player will have the ability to choose from a huge library of textures, woven fabric, canvas, etc.

BUT WAIT! THERE IS MORE! Players will even be able to pick bumped details for each costume piece, and add rivets, wrinkles, etc. from yet another library. And if that isn't enough for you … then you should ask your mom to make you a bad-ass Foxbat outfit out of your old Ocean Pacific shirts.

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