news\ May 23, 2016 at 11:26 am

New details reveal the frightening scale of Fallout 4's Cascadia mod

Well, all of this sounds rather good

New details reveal the frightening scale of Fallout 4's Cascadia mod / photo credit: Forbes.com

Those working on Fallout 4's highly anticipated 'Cascadia' fan mod have revealed that the project will be almost as big as the Fallout 3 map. 

A lot of new details came to light in regards to this mod during a Q&A, as developers announced it would be completely free of charge when it eventually lands.

Check out the official statement below, followed by some questions and their responses: 

"The scale of this project is a land area that is just a bit smaller than Fallout 3, but more quests and locations than Fallout 4’s Far Harbor DLC. We currently have approximately 18 members working on this project to the bring the Pacific Northwest to the world of Fallout. Work on this mod began six months ago, and has intensified with the release of the Creation Kit. Inside the mod, players will find new quests that challenge them mentally and morally, locations that tell a story, and factions that are vying for control. Please consider followinng us on any and all our outlets, as we have much more to share as the project matures, and the release date begins to comes closer." 

Q: When will this release?

A: "Every time someone asks, we push the date back by one week. Seriously though, that is something really hard to estimate. The project is made entirely of volunteers who are free to come and go. They work on it at their leisure when they have time. The expected release is several years away. Sorry, we can’t be more specific at this time."

Q: Will this mod come to consoles?

A: "Our plan is to make this available to as many people as possible. The Nexus website has been the primary release site for most of our team’s individual projects in the past. We plan to release there, and on Bethesda.net for PC/PS4/XB1 so as to make it available to as many people as possible. At this time however, we cannot guarantee it will work on consoles."

Q: Any special requirements to run?

A: "Our plan is to make this mod run on any machine that runs Fallout 4, without any additional script extenders, or additional mods. However, we are currently considering adding a requirement to own the DLC to run our mod. The resources contained in the DLC could greatly enhance the quality and the speed of the creation of our project. More details will come later."

Q: Do I have to start a new save?

A: "Yes. Our adventure is completely separate from the main game. It begins before the intro movie and character creation even start. You will not be able to travel between the Pacific Northwest and the Commonwealth. This is a design choice (but if you really want to, a simple mod will likely make it possible)."

Q: What is the setting?

A: "This mod takes place several decades after the events of Fallout 3/NV/4. The city of Seattle is the main hub of the game. Many locations of the game focus around the city proper, including certain fair grounds, public markets, and other famous locations. The game will also include other locations to the west and south, including Mercer Island, Redmond, Bellevue, forested areas and airports. The project makes an effort to make the world a believable and alive one."

If you would like to follow the developments of this project more closely, head over to its official Twitter account by clicking here.

[Tumblr: FalloutCascadia]

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Davvvvv
David Purcell A news-writer from Liverpool in the United Kingdom. Avid fan of wrestling, football, movies and gaming. More specifically... WWE, Liverpool Football Club, Jurassic Park and FIFA. Twitter: @DavidPurcell96
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