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Multiverse-Powered Virtual Worlds Approach Launch

March 24, 2009

Multiverse-Powered Virtual Worlds Approach Launch

Multiverse to Demo Upcoming Worlds and New Flash Development Capabilities at Game Developers Conference in San Francisco

The Multiverse Network, Inc., a leading provider of interactive entertainment development technology, today announced two new worlds are scheduled to launch into its consumer network starting this summer. The two worlds, built by independent companies, underscore the diverse range of style and customization the Multiverse Platform affords development teams.

"Empowering highly creative and passionate teams to create compelling virtual worlds and games has been our motivation for providing world-class technology from day one," said Bill Turpin, co-founder and CEO, Multiverse. "We are very excited to see these unique projects come to fruition."

City of Sinners & Saints by Telos International – Coming this Summer

City of Sinners & Saints is for the next generation of social networkers looking for an expanded online experience. The city offers virtual travelers from around the globe the opportunity to socialize with friends, create unique characters, play casual games, purchase virtual goods and real estate, and shop online for their favorite products - all within an original world where a laugh is around every corner. Telos International is planning a closed beta this April, with an official launch slated for June. To learn more, please visit: www.cityofsinnersandsaints.com

Islands of War by Neojac Entertainment – Open Beta Announced

Islands of War is a fantasy-themed massively multiplayer online role-playing game (MMORPG) that combines many features that will appeal to both casual and hardcore gamers. Neojac Entertainment selected the Multiverse Platform because of its incredibly customizable technology, free sample code, and active developer community.

"Thankfully, the Multiverse Platform lets independent studios like ours build games with technology as powerful as any of the MMOs on the market, at a fraction of the budget," said Jacques Rossouw, CEO, Neojac Entertainment. "In Islands of War, players immerse themselves into a wondrous, never-ending world where they can create very unique characters. Without Multiverse, our dream would never have become a reality."

Neojac Entertainment has announced its open beta, which is scheduled to begin this spring, and is currently soliciting testers. For more information, please visit: http://www.islandsofwar.com/media_page_beta.html

Lunar Quest by University of Central Florida RETRO Lab – Version 2.0 to Launch This Year

In addition to the consumer worlds, Multiverse expects a private educational world built atop its platform to launch its new 2.0 version this year. University of Central Florida's RETRO Lab researchers and developers completed a learning effectiveness study using their educational virtual world, Lunar Quest, as an informal educational tool in college physics classes at the Penn State Erie – The Behrend College during the Fall 2008 semester. Reports and data compiled during that period are currently being processed. In 2009, Lunar Quest will launch in Dr. Lawrence Volk's Physics classrooms at the John T. Hoggard High School in Wilmington, NC, as well as selected classes through Orange County, Florida. More information about the ongoing educational research project can be found at www.ucfretrolab.org

Upcoming Worlds & Technology Showcase at Game Developers Conference

Multiverse co-founders, Rafhael Cedeno and Corey Bridges, will deliver two presentations this week during the Game Developers Conference in San Francisco. The first presentation (March 25, 2:30-3:30) – Multiverse for the Next Generation of MMOs – features several worlds under development on the company's platform, including Islands of War and City of Sinners & Saints. The second presentation (March 26, 4:30-5:30) – Building Next-Gen Games in Flash with Multiverse – focuses on the company's soon-to-be-released Flash development technology, as well as a look into the development of Battle, the world's first web-based, multiplayer, real-time combat game.

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