Molyneux Says Fable III Could Have Been Better
Gamers had high hopes for Fable III. So high that many individuals were disappointed with the end product. It's not that Fable III was a bad game, but considering the way it was hyped and how it failed to give gamers a quality experience, there's no denying that Fable III left a lot to be desired.
Of course, a major part of the reason why the game failed to deliver was the promotion that designer Peter Molyneux encouraged. Now Fable III didn't reach Duke Nukem Forever levels of fail, nor was it even close to that degree of absurdly bad design, but it was a disappointment for the most part. And the DLC--oh, the DLC--now that was utter fail.
In a recent interview with Gamasutra, Molyneux stated that Fable III could have been a lot better. According to the designer, though there are plenty of excuses to go around, there are no excuses for the lack of overall quality in Fable III. "I look at Fable III, and it's hard to be completely honest without offending people; but I know, when I read in the middle of a review that said the quality just wasn't good enough, I actually agree with those reviews."
It's good to see that Molyneux acknowledges that Fable III could have and should have been better. Ultimately, though, it's Molyneux's own hype machine that sets these games up for disappointment. Here's hoping the loved and hated designer learns from Fable III and sees that future entries in the franchise live up to the quality promised.