MindHabits for PC and Mac Ships to U.S. Retail
August 26, 2008
“MindHabits” for PC and Mac Ships to U.S. Retail
Scientifically tested and award-winning "think positive" game shown to reduce stress and boost self-confidence in just 5 minutes a day
Got Game Entertainment today announced that “MindHabits” for both PC and Mac has shipped to retail stores across America. With its scientifically tested challenges that are both simple and fun, “MindHabits” can help you maintain a more positive state of mind resulting in reduced stress and boosted self-confidence in all walks of life, from work to play. Based on more than a decade of research and findings by Dr. Mark Baldwin of esteemed McGill University, “MindHabits” created a sensation at the Games for Health Conference as the first “brain trainer” to not only help you think better, but feel better as well. “MindHabits” debuts at $19.99 (USD) and is rated “E” for Everyone by the ESRB.
“We are particularly pleased to bring ‘MindHabits’ to the PC and Mac platforms,” said Got Game Entertainment President Howard Horowitz. “If you have a computer, you’re ready to launch your new outlook on life.”
According to the developers of “MindHabits”, your frame of mind makes a huge difference in daily self-confidence and ability to deal with stress; research demonstrates the ability to shift this frame using the specially designed “MindHabits” challenges. In one challenge, for example, you must find the smiling faces in a crowd of frowns, which studies have shown can help train your mind to react to positive information. Similarly, word challenges associate certain concepts with your own personal words, reinforcing positive personal associations and activating positive patterns of thought.
Dr. Baldwin’s research shows that playing “MindHabits” can help reduce the stress hormone cortisol by up to 17%, and that benefits can be gained from playing in just 5 minutes a day. Other game features include:
200 levels of game play in 4 core games;
Daily tracking of results and measurement of progress over time;
Customizable male/female only options;
Over 1,500 face images in higher levels;
Game play adaptable to player skill level;
Ability to customize for age, neighborhood, and facial characteristics; and
Science lab that explains how and why “MindHabits” works.
For more information on “MindHabits”, visit www.MindHabitsGame.com.