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Microsoft seeks to clarify Xbox One vs PS4 'mis-information'

Xbox One Screenshot - 1152966

Microsoft director of product planning Albert Penello took to NeoGAF yesterday to clarify a few issues regarding Xbox One and PlayStation 4 technical comparisons. Most of the comparisons, he says, are a result of "mis-information" about the Xbox One.

"I do want to be super clear: I'm not disparaging Sony. I'm not trying to diminish them, or their launch or what they have said. But I do need to draw comparisons since I am trying to explain that the way people are calculating the differences between the two machines isn't completely accurate," Penello said. "I think I've been upfront I have nothing but respect for those guys, but I'm not a fan of the mis-information about our performance."

Penello went on to compile a list of technical specifications that he believes have been misunderstood and are, ultimately, leading to the idea that the Xbox One may be inferior to the PS4.

"So, here are couple of points about some of the individual parts for people to consider:

• 18 CU's vs. 12 CU's =/= 50% more performance. Multi-core processors have inherent inefficiency with more CU's, so it's simply incorrect to say 50% more GPU.
• Adding to that, each of our CU's is running 6% faster. It's not simply a 6% clock speed increase overall.
• We have more memory bandwidth. 176gb/sec is peak on paper for GDDR5. Our peak on paper is 272gb/sec. (68gb/sec DDR3 + 204gb/sec on ESRAM). ESRAM can do read/write cycles simultaneously so I see this number mis-quoted.
• We have at least 10% more CPU. Not only a faster processor, but a better audio chip also offloading CPU cycles.
• We understand GPGPU and its importance very well. Microsoft invented Direct Compute, and have been using GPGPU in a shipping product since 2010 - it's called Kinect.
• Speaking of GPGPU - we have 3X the coherent bandwidth for GPGPU at 30gb/sec which significantly improves our ability for the CPU to efficiently read data generated by the GPU."

"Hopefully with some of those more specific points people will understand where we have reduced bottlenecks in the system," Penello continued. "I'm sure this will get debated endlessly but at least you can see I'm backing up my points."

"I still I believe that we get little credit for the fact that, as a SW company, the people designing our system are some of the smartest graphics engineers around – they understand how to architect and balance a system for graphics performance. Each company has their strengths, and I feel that our strength is overlooked when evaluating both boxes," Penello concluded.

"Given this continued belief of a significant gap, we're working with our most senior graphics and silicon engineers to get into more depth on this topic. They will be more credible then I am, and can talk in detail about some of the benchmarking we've done and how we balanced our system."

Admittedly, I'm not the most well-versed when it comes to actual technical specifications of consoles, but it is nice to see Microsoft actually come out and talk about their system candidly -- and I'm not talking about that PR fluff that was spewed shortly after the system's reveal. If Microsoft is to win back consumer confidence they need to be completely honest with their messaging. This is a good start.

Matt-liebl-profile
Matt Liebl You can follow Senior News Editor Matt Liebl on Twitter @Matt_GZ. He likes games, sports, musicals, and his adorable dog, Wrigley. And his wife.
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