Microsoft's Phil Spencer wants to 'find another great Gears game'
Microsoft’s Phil Spencer recently talked about the future of the Gears of War franchise and how he’d like to see it “expand what it was.”
Spencer’s comments were captured in an interview with IGN’s Ryan McCaffrey on Podcast Unlocked last week. In it, the vice president said he’d love to see another great Gears of War game — possibly on Xbox One — but that Epic Games is currently busy with other projects.
"I want to find a great Gears game. I thought we did a good job with Judgment, but I don't think it hit the level of quality that we saw in the previous games," Spencer said. "I think review scores showed that, sales showed that. And I really think that we'd need to take a step back with Epic and think about ... I won't call it a reboot, because it's kind of an overused term, but think about where that franchise goes and how to expand what it was.
"I'd love to have that conversation, I do talk to the Epic guys often," Spencer continued. "They're also busy right now, I think they've said that Gears is kind of on the back burner for them. So I think it would be a situation when the opportunity came up at the right time it would be great to sit down with them. They're, again, the right team to work on that game – trying to find another team to do that game I think is possible, but you'd want to make sure you did that very carefully along with them to make sure we had the right thing in place. I think that franchise would need ... not be reworked, but you'd need to think about how to expand the universe and what people are doing. Maybe take it more gritty. I don't know. You'd want to do something with it, because I think it did run its course on 360 – and it was a great success on 360 – but it doesn't quite have the story arc of a thing like Halo or something, at least the way it's played out in the games, and I think we'd want to pump that up."
We too believed that Gears of War: Judgment wasn’t up to par with the likes of the first three installments, adding that it knew how to “tell a story, but slips when delivering.”