MICRODS Announces New Game Installment in the Jules Verne’s Collection for PC and iPhone

November 26, 2008

MICRODS
Announces New Game Installment in the Jules Verne’s Collection for PC and iPhone

The official Jules Verne website
on www.julesverne-game.com now open

Microïds unveils today Return to
Mysterious Island 2, the sequel to adventure game Return to Mysterious Island
released in 2005 and inspired from Jules Verne’s novel The Mysterious Island.

Return to Mysterious Island 2 is
being developed since April 2008 by Kheops Studio and will be released on PC and
iPhone in March 2009.

The point & click gameplay is
enriched by innovative features offering players to share information and
synchronize with their iPhone.

Return to Mysterious Island 2 offers
the player an experience comparable to that of Robinson Crusoe or one of Verne’s
characters. But in this new installment, survival is not all. The player will
also have to save the island from an environmental disaster. The scenario
enhances ecological issues that were already shared by Jules Verne and that no
one ever questions today.

Return to Mysterious Island 2 begins
with the crash of the helicopter that came to rescue Mina. She survived but is
once again trapped on the island. All of a sudden, under her very eyes, an
unknown disease afflicts the plants first, then the animal life. Mina explores
the island to locate the infection source. She searches Captain Nemo’s base in
vain, then the ruins of an unknown civilization, and finally understands that it
is outside pollution that threatens the island. The only way to save this
natural wonder is to turn the shield back on. But if Mina makes this decision,
she gives up -as Captain Nemo did before her- the idea of returning to
civilization…

Two-character play: in the first installment, the
player embodied Mina, a young and carefree navigator taking part in the Jules
Verne competition, and used Jep, a cute, little monkey, as a simple tool. In
Return to Mysterious Island 2 Jep becomes a character in his own right. The
player switches from one character to another and maximizes the use of each
other’s talents depending on the circumstances: only Mina can use complex tools,
combine objects and, of course, read the documents found in the course of the
game; whereas Jep can climb places inaccessible to Mina, communicate with other
monkeys and find numerous objects thanks to his sense of smell.

This new adventure will be served by
scripted dialogues and by cinematics treated in the form of colorized comic
vignettes.

Two major technical innovations: the
synchronization with iPhones and the information sharing module.

This synchronization will allow the
PC player to complete a puzzle on his/her iPhone while on the go, then
reintegrate it into his/her PC to continue the game. This allows him/her to
carry on the game experience in another context, away from the computer.

The data sharing module will allow
one to seek advice and share impressions and tricks from players who are online
at the same time.