Max Payne 3 Multiplayer Details Revealed, New "Gang Wars" Mode Described
As promised, Rockstar has divulged some information about the muliplayer mode in Max Payne 3. Today they detailed a unique Gang Wars mode, Bursts, and the ability to use Shootdodge and Bullet Time.
Unlike the majority of single-player games, that contain a relatively shallow multiplayer narrative, Rockstar's Max Payne 3 "attempts to give more definition to the spontaenous type of narrative you get in a round of multiplayer". To accomplish this feat, Rockstar has created a new mode called "Gang Wars". This mode still has standard multiplayer objectives at the start, but as you progress through the different rounds, the missions begin to change based on previous outcomes. This new dynamic multiplayer experience which "draws upon the events of hte preceding round not only gives context, but motivation for the new task."
According to the lead designer on Max Payne 3's multiplayer Charlie Bewsher, who recently spoke to IGN, the new mode is designed to "highlight the dramas that happen."
Max Payne 3 will also include perks...sort of. Referred to as "Bursts", you can unlock these special abilities as you accumulate XP.
Rockstar noted, "The perks are inspired by the individual characteristics of the factions open to players in multiplayer. In addition to Bullet Time, Max's signature skill, the most original Bursts are those that alter players' perception of reality."
Speaking of Bullet Time, Rockstar commented on the use of abilities in multiplayer.
"Fortunately, many of the distinctive gameplay features that the Max Payne series innovated – Shootdodge, Bullet Time – sit more than comfortably within the confines of multiplayer. The ability to fling yourself through the air is a fantastic addition to multiplayer – especially when you see teammates bursting through windows and taking down opponents."
"It's incredibly useful as it can be deployed both offensively and defensively. Find yourself about close to death, and Shootdodge can be used to break the line of sight with your attacker, giving you just enough time to regain consciousness. It also looks really, really cool."