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Machinarium Dev Ditches 360 due to Microsoft's Demands

Machinarium developer Amanita Design is bringing their PC and Mac game to Playstation 3, Wii, and tablet devices later this year. They won't be bringing the game to Xbox Live Arcade, however. The reason? It seems Microsoft was a bit too pushy in their demand for exclusives.

“We just gave up with Microsoft,” said Amanita Design founder Jakub Dvorský in an interview with Digital Spy. “I don't say it's impossible to bring [our] next game to Xbox, but if they demand exclusivity, then we don't want it.”

Microsoft's “our way or the highway” attitude has been a major tactic in curating their various seasonal XBLA events. Most recently, their House Party event offered up a mix of full and timed exclusives like Stacking and Beyond Good & Evil HD. Dvorský says their company isn't willing to play by those rules: “We are an independent company, and we like to think independently. When you sign up with some company then you're tied to them, and I don't like it.”

While XBLA has no shortage of games, Microsoft's stubborn attitude has been detrimental lately. It wasn't too long ago that Introversion's Darwinia+ came to XBLA and got shuffled and lost in a field of games. Microsoft didn't support it with enough advertising, and the experience left Introversion questioning whether they'd ever work with Microsoft again.

As a 360 owner who would have loved to play a version of Machinarium on the console, I say Microsoft needs to relax their requirements a bit. Every game they lose is another that makes PS3 seem like the destination for truly creative downloadables, a possibility that's becoming more and more likely every day.

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Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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