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League of Legends patch 4.15 notes detailed

League of Legends Screenshot - 1167098

Riot Games has detailed the contents and changes brought on with League of Legends patch 4.15. While previous patches have featured some pretty major features, patch 4.15 is more about bug fixing and tweaks as we near the World Championships.

There are some small buffs for the recently released champion Gnar, but "they're more focused as 'feel' improvements to get him to the best possible place," Riot says. Of course, there are some new features with this patch, like the revamped client patcher and landing page and the new Master Tier.

And lastly, before we get to the patch notes, Riot also says they will start patching "finished pieces" of the new Summoner's Rift to the live environment as to ensure that the eventual Summoner's Rift launch patch won't be a massive download. "In other worlds, this doesn't mean you'll be able to play on those shipped pieces," Riot says, adding that there still isn't a release date for the new Summoner's Rift design.

Now on to the notes:

Bugfixes

  • Fixed a bug where the landing circle indicator for Pantheon's R - Grand Skyfallsometimes showed as green (blue in colorblind mode) for his enemies instead of red
  • Rengar's stealth indicator no longer persists through death if Rengar dies after casting R - Thrill of the Hunt but before gaining the stealth effect
  • The tooltip for Zed's W - Living Shadow now displays the amount of bonus AD granted even if the skill hasn't been leveled up yet
  • The particles for Nocturne's Q - Dusk Trail no longer obscure other particle effects
  • Status text for crowd control effects no longer overlaps when multiple CC effects apply at the same time
  • Kayle's recommended starting items on Twisted Treeline have been updated to no longer exceed the default amount of starting gold
  • Katarina's E - Shunpo no longer benefits from spell vamp on wards, despite doing no damage

Rather than list every single champion tweak, I've only listed the changes to Gnar as he seems to be the biggest focus here. For all tweaks made to champion balancing, check out the full patch notes.

Gnar

General

SO MANY POSSIBILITIES: Recommended items have been updated
BASE HEALTH REGEN: 3 health regen per 5 seconds ⇒ 5 health regen per 5 seconds

Passive - Rage Gene

GROWTH SPURT: Fixed a bug where Gnar wouldn't get his bonus health immediately on transforming

Q - Boomerang Toss

THAT'S A SMART BOOMERANG: Boomerang's return logic has been improved to better track Gnar
OUTGOING WIDTH: 45 ⇒ 60
RETURN WIDTH: 70 ⇒ 75
MINIMUM SPEED: 1000 ⇒ 1400
BOOMERANG CLARITY: Boomerang's return particles have been improved!

Q - Boulder Throw

BODY BLOCK: Boulder now checks to see if any enemy champions are standing really close to Gnar's center point when he casts (and it now hits them)
SHRAPNEL: Boulder now does its area-effect damage in a small radius on landing if it hits no enemies
BOULDER SPEED: 2000 ⇒ 2100
BOULDER: WIDTH 80 ⇒ 90
GOOD FORM, GNAR: Gnar can now pick up his thrown boulders off the ground after 0.5 seconds ⇒ 0.3 seconds

W - Wallop

WHOOPS: Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun

R - GNAR!

MAGICAL GNAR: Now scales with 0.0 AP ⇒ 0.5 AP
RELIABLE GNAR!: Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early
GNAR SO STRONG: Gnar now moves and perform actions after casting GNAR! in 0.5 ⇒ 0.4 seconds

Items

Banner of Command

SOMEONE MAKE A TIBBERS BUILD: Fixed a bug where Annie's Tibbers wasn't gaining increased damage from Banner of Command

Iceborn Gauntlet

THE SUPERIOR SPELLBLADE: Fixed a bug where if you had both an Iceborn Gauntlet and a Trinity Force in your inventory, you'd deal 150% of your base AD to your primary target instead of the expected 200% (you'll still deal 125% of your base AD to surrounding enemies)

Essence Reaver

COMBINE COST: 1050 gold ⇒ 850 gold

TOTAL COST: 3400 gold ⇒ 3200 gold

BUGFIX: Fixed a bug where Essence Reaver was restoring more mana than it should at higher mana levels

Twin Shadow

EVEN GHOSTS DON'T FACE CHECK: Fixed a bug where the spooky ghosts from Twin Shadows would sometimes not path correctly into bushes to tag enemies


Of course, there are quite a few other changes and features in patch 4.15, so I suggest checking out the full patch notes here. Should the patch notes prove too lengthy, maybe wait a bit as Riot will likely release the shortened video version soon.

On a side note, Riot Games also revealed League of Legends' next champion: Azir, the Emperor of the Sands. Check out his abilities and gameplay style here. Also, yesterday marked the beginning of the Sugar Rush event in-game.

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Matt Liebl You can follow Senior News Editor Matt Liebl on Twitter @Matt_GZ. He likes games, sports, musicals, and his adorable dog, Wrigley. And his wife.
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