KRATER Digital Press Interview
Martin Wahlund, the executive producer of Fatshark, did a digital press interview to explain some of the qualities to expect in their new title KRATER. This top-down RPG takes place in a post-apocalyptic Sweden. The developers say they are making a huge world with endless possibilities. The size of this world offers the developers endless expansiveness and future content.
Fatshark is trying to create a game that appeals to the single-player crowd, co-op crowd, and they plan on adding PvP as DLC. Crafting will be a big deal. Players will be able to create consumables, weapons, and even aspects of your character – what that means I’m not sure. Exploration will be key and always a welcome addition to the post-apocalyptic setting. In KRATER, caves and dungeons will be plentiful and they encourage you to explore them.
A scary notion of the game is this idea of permanent death in certain situations. Whoa. All that work – gone. Talk about high risk and I assume high reward. Perma-death is always a frightening feature to mess around with in any type of game.
Lastly, the creators of KRATER just want your feedback. Watch the video and drop them a line of what you think. Both their Twitter and Facebook pages are @fatsharkgames.