news\ Aug 31, 2016 at 4:07 pm

Konami admits mission 51 was never supposed to be in Metal Gear Solid 5: The Phantom

Not even close to the definition of definitive.


After 2015 ended and Kojima got a happy ending by getting a safe and comfy spot at his own studio that is being backed by PlayStation, everyone assumed that the Konami, Kojima, and Metal Gear Solid V controversies were over! Turns out we were all wrong and Konami just continues to make themselves look like fools!

When Metal Gear Solid V: The Phantom Pain released, many saw it as an unfinished game. There were unresolved story threads and missing missions causing fans to be incredibly upset as this game was supposed to answer questions not add more. One of the most annoying things was the fact that there was a 51st mission in the game that got cut but was added in a special feature disc included in the collectors edition. Players who own the collectors edition can watch the entire mission through concept art, unfinished cutscene, and voice over that was never used in the game. The mission concluded an entire story line vital to not only Metal Gear Solid V: The Phantom Pain itself but the entire lore of Metal Gear!

Earlier this week, Konami revealed a definitve edition for Metal Gear Solid V that includes both Ground Zeroes and The Phantom Pain along with every piece of DLC. Many fans hoped that the new definitive edition would "finish the game" and include the 51st mission and maybe any other pieces of cut content. Turns out that's totally not the case and fans have reached out to Konami for answers and boy does it get messy.

The official Metal Gear Twitter claims that the 51st mission was supposedly never intended to be put in the final game and the entire game concludes just how they wanted it to. You can read the responses from Konami below.

Konami shows off how much they hate you with new statement on missing mission 51

Konami shows off how much they hate you with new statement on missing mission 51

Clearly the man or woman running this account has not played Metal Gear Solid V or doesn't understand what a conclusion to a story is because there are so many plot holes and open story lines in Metal Gear Solid V that when the credits roll, it feels abrupt and like there is so much more to the game.

What are your thoughts on this statement from Konami? Do you think they should've finished Metal Gear Solid V's story before going off and making a co-op zombie game (yes, that's a real thing)? Leave a comment below.


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