Kingdoms of Amalur: Reckoning has "around 130 dungeons"
Kingdoms of Amalur: Reckoning is big. Actually it's "really, really big", according to lead designer Ian Frazier who revealed there are around 130 hand-crafted dugneons in the game.
Obviously, in an open-world RPG, players want places to explore. We've been spoiled with games like The Elder Scrolls V: Skyrim which basically had the "if you can see it, you can go there" approach. Kingdoms of Amalur may not be as large as that, but it definitely won't be short of adventurous, neat places to explore.
"It's incredibly dense," said Ian Frazier describing the world. "There’s nowhere you can go in the Faelands where you won’t find a ton of different people to talk to, quests to do and things to discover."
The development team didn't just go for quantity over quality with Kingdoms of Amalur, however. In fact, all of the 130 dungeons in the game are hand-crafted. "We never reuse dungeon layouts," he told 360Magazine in an interview.
Aside from the sheer massiveness and denseness of the world, Frazier and the rest of the development team takes pride in the amount of "visual variety in the world."
"We’ve got five exterior regions that each have their own very different biome and mood," Frazier explained. "From dank swamps to arid deserts to the strange crystalline landscape of Alabastra, so you get a lot more variety than is the norm for open-world games."
It sounds like the world of Kingdoms of Amalur will have it all: size, depth, and beauty. Don't expect to see it all right away either. According to Frazier it takes "over half an hour to sprint at full [speed] across the map". And that's if you manage to somehow avoid all combat.
Yesterday, we were able to enjoy a free demo of Kingdoms of Amalur: Reckoning. Check out our full adventure here or watch part 1 below.