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Ken Levine: BioShock Infinite DLC is 'not cut content'

Bioshock Infinite Screenshot - 1138523

2K and Irrational Games announced today the BioShock Infinite Season Pass. You should be aware of how this works based on how many publishers have adopted the model. Basically, by buying this pass for a lump sum, you are unlocking access to already planned DLC packs. In BioShock Infinite's case, you'll get three add-ons for the single-player adventure.

Naturally, fans are a bit skeptical -- and rightfully so. The whole argument against DLC is that you're already paying full price for the game; if the content is there, then it should be included. This argument was only strengthened when it was discovered Capcom was storing DLC on its game discs. This led fans to believe that developers/publishers were intentionally withholding content in order to make more money later on. The belief stems from the idea that DLC is merely already created content that's simply been cut from the main game prior to release. I suppose it's believable...

Irrational Games' Ken Levine has a few facts for you regarding the BioShock Infinite DLC, though. It's mostly in response to fans berating him for having three DLC packs worth of story while the game has yet to release. On a side note, fans don't seem to realize that work on the primary game wraps up well-before it ships.

"Levels have not been started or barely begun," Levine clarified on Twitter. "It is not cut content. Cut content was cut because it was not good enough for game."

I have no problem with DLC as long as it adds to the overall gameplay and story experience. There's a fine line you ride with DLC, however. While it should add to the experience, you have to make sure that by not having the DLC, it doesn't detract from the original story. If I'm spending $59.99 on a game, I want the full experience.

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Matt Liebl You can follow Senior News Editor Matt Liebl on Twitter @Matt_GZ. He likes games, sports, musicals, and his adorable dog, Wrigley. And his wife.
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