Iwata Explains What Happened with the Wii Vitality Sensor
The Wii Vitality Sensor is one of the most confusing peripherals ever conceived for a video game console. What types of games could possibly use it? Would it even be used for games? Would Nintendo develop strange Wii channels to actually give some purpose to the accessory?
When announced, the Vitality Sensor left many gamers underwhelmed. People didn't seem to care about the accessory because it didn't look like something that could be used for any quality games. In response, Nintendo ceased talking about the Vitality Sensor, and gamers forgot all about it.
The Wii manufacturer recently brought up the Vitality Sensor, saying that the device was still in development. This news was a lot more interesting than the concept itself, but the company is intent on releasing the peripheral for the Wii. Satoru Iwata shed more light on the Vitality Sensor, claiming it would provide an interesting experience for Wii owners and that it was something Nintendo was looking forward to putting on the market.
"This is a totally new type of entertainment," Iwata said in a financial results briefing for Nintendo, "and there are large individual differences in biological information of humans. For example, if it was acceptable that only 80 percent of the users thought the result was natural, then we could propose this to consumers right now. However, we are aiming for a level of quality in which 99 percent of consumers feel comfortable, and that is why this project is taking time to compete."
Iwata finished by stating that he could not give a precise completion date at the time due to developmental circumstances. Are we likely to hear about this accessory at E3 this year? Probably not. Even if we do, all everyone will care about is Project Cafe. How will this peripheral fare, and what type of reaction will it get being launched so late into the Wii's lifespan?