Guillermo del Toro says it 'makes no f*cking sense' that Silent Hills was cancelled
On this, we agree.
Nearly six months ago, Konami officially cancelled the Silent Hills project that was being crafted by Hideo Kojima and Guillermo del Toro. Silent Hills' predecessor, the P.T. demo, had been engaging enough to have an entire community riled up and excited for the game that was roughly a year into development.
Unfortunately, Silent Hills won't be seeing the light of day and one of the major players in the game is still flabbergasted about the entire situation. According to a recent interview with director Guillermo del Toro with Bloody Disgusting, Kojima and Guillermo were planning huge things for the game.
In fact, it sounds like they were looking into virtual reality devices to to use in conjunction with the game. Alas, it matters not -- especially with the game cancelled. Guillermo revealed that the entire experience was 'curious' and that it made no sense at all that the game was cancelled.
It was curious.
We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.
The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular.
We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no f*cking sense at all that that game is not happening.
Makes no f*cking sense at all.
On the topic of opening up old wounds, Guillermo recently announced that he would never get involved in another video game again.