Like this author?

Follow this author, get more from this author. Ta-da!

Sign up now

Hide this X

news\

Got Game Brings Enki Bilals Graphic Novels to Interactive Life with Nikopol: Secrets of the Immortals

May 13, 2008

Got Game Brings Enki Bilal’s Graphic Novels to Interactive Life with “Nikopol: Secrets of the Immortals”

The stories and art of famed graphic novelist and filmmaker Enki Bilal adapted for an immersive, richly detailed adventure game for the PC

Got Game Entertainment today announced a North American publishing deal for “Nikopol: Secrets of the Immortals” (PC), adapted from the famed “Nikopol Trilogy” graphic novel series, and major film release “Immortal”, by Enki Bilal. “Nikopol: Secrets of the Immortals” is a visually striking, richly detailed point and click adventure game developed by Benot Sokal’s White Birds Productions. The game immerses players in a futuristic Paris and the tale of a son’s search for his father and ultimate journey into the perilous world of political intrigue. As Nikopol, players must use cunning and puzzle-solving logic to thwart a dark conspiracy. “Nikopol: Secrets of the Immortals” is scheduled for release in August 2008 and will retail for $29.99 (USD).

“Nikopol: Secrets of the Immortals” opens in the Paris of 2023, now ruled by a power-hungry dictator, a place where the fascist rich and the abandoned poor are separated by both a literal and figurative wall. As we join our hero Nikopol, the son of an astronaut frozen in space decades ago, we find that a floating pyramid inhabited by Egyptian Gods hovers above the city. As one of their leaders plots to take control of Paris and its people, word reaches Nikopol that his father may be alive and hidden in the city's underground, a possible pawn in a looming battle. In the search for his father, Nikopol's journey finds him entangled in political intrigue, caught between two worlds, one of anarchy and one of immortality.

The game’s official website will launch later this spring.

Gw
jkdmedia
Share with your friends
blog comments powered by Disqus