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Fallen Earth Gearing up to Release

September 15, 2009

Fallen Earth gearing up to release

Hybrid RPG/shooter hopes to offer a unique MMO gaming experience

A horrible virus is unleashed on the world, followed by nuclear attacks in and from southern Asia. Government falters and falls, and new factions rise from the ashes of civilization. But civilization is not the same. In some cases there is a return to the primitive levels of both technology and society. In others, mutation has warped the familiar into the realms of the deadly. Some still hope and fight for survival and what they once knew.

Welcome to Fallen Earth – the game from Icarus Studios. Fallen Earth is a massively multiplayer online game slated for release on September 22.

When GameZone last spoke with a representative from Icarus Studios (the interview was in February 2006 and we spoke with studio head James Hettinger), it was stated that the game was a hybrid RPG-shooter.

“We feel that our hybrid RPG/Shooter game will really offer a new gaming experience that hasn’t been addressed in the online space,” he said “and we feel the dark gritty world we are designing will offer a very different environment for players.”

The game will offer six factions within the Grand Canyon Province, which is an isolated pocket of civilization in a world that has been turned upside down.

But let’s set a bit more of the story backdrop … According to the official press release:

“With the majority of humanity decimated by the Shiva plague and an ensuing nuclear holocaust, civilization hovers on the brink of extinction. The year is 2156. As one of the last remaining habitable areas, the Grand Canyon Province is home to six factions fighting for control of the Fallen Earth. Some fight for the remnants of the world they used to know, while others garner hope of a peaceful civilization to come. With more than 1,000 square kilometers of landscape, you hunt scrap metal and recycled parts to craft the thousands of items you’ll need to survive. Embroiled in a fight for your life, you’re battling the environment and others who need the same resources as you. You trade with others for food, weapons, technology and protection. And the missions you choose make you who you are — will you ally with a faction or rally against it?

“Fallen Earth is a massively multiplayer online game mixing first-person shooter style action with traditional role-playing game design. Set near the Grand Canyon, the game features six factions, a classless advancement system and a unique crafting feature in which players can make 95 percent of game items. With 70 towns, real-time settings and interesting character modifications — woven together in a post-Apocalyptic plot — Fallen Earth provides ultimate player-versus-player and player-versus-environment experiences.”

It seems that graphical possibilities are endless in this game due to irradiation and mutations caused by the virus, but Fallen Earth is more than merely being about ‘getting your freak on’ – so to speak. The game also offers a crafting system and missions for up to 8 players. Skills fall into eight categories and the game does follow a leveling system. The important aspect is that there is a classless advancement system – an element that made other notable MMOs (such as the original Asheron’s Call) a success.

Judging from the screens, the vision is certainly there for the game. It sports both the familiar and the strange that has evolved off the familiar.

Of particular note is that the system specs have been kept relatively low for players, requiring an Intel Core 2 Duo 1.8 GHz or Athlon 64x2 2.4 GHz processor, 2 gigs of RAM (for XP, 3 gigs for Vista), an nVidia GeForce 6600 or ATI Radeon X1300 or better graphics card, and 10 gigs of hard-drive space.

With a week to go until launch, Fallen Earth is promising to offer something a little different and should be worth a look.

The price tag for the game is $49.99 with a monthly subscription (after 30 days free with the game purchase) rate of $14.99.

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