Ex-BioWare developer defends Mass Effect 3's day one DLC
Day one DLC has become a hot topic in gaming these days. Some fans absolutely hate it, deeming a company evil for partaking in it, while others simply deal with it. Mass Effect 3's day one DLC, "From Ashes," has recieved a lot of criticism from fans, but according to a former BioWare developer, it's something smart and important to do.
The former employee, Christina Norman, defended BioWare's decision during a GDC interview:
"There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant -- they know nothing about this DLC that's coming out except its name. But then it's, 'Oh this game must be incomplete, the game must be ruined.' Game developers are not evil. Some are evil. But most are not evil.
"We just want to release awesome stuff. Players, please give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you're a producer and telling us when and where we should be building our content."
Norman absolutely hit the nail on the head with this one. DLC made available a year after release usually is only greeted by hardcore fans. By releasing it on day one, a larger demographic will indulge in it due to the game's "freshness." Do you agree with the former developer's opinion, or is day one DLC a problem in gaming? Let us know your thoughts by commenting below.