Everybody’s Gone to the Rapture is 'all about the story'
We finally have some details regarding The Chinese Room's intriguing PS4 title, Everybody's Gone to the Rapture. While the teaser today revealed that the game's story "begins with the end of the world," game co-directors Dan Pinchbeck and Jessica Curry explained a bit more of what you can expect from the game.
"Like Dear Esther, the new game is all about the story," the duo explained. "It uses simple gameplay – basic exploration of a first-person world – so it’s very friendly to people without a lot of game experience. But it’s not casual in the classic sense – this is a deep and immersive game.
"It’s all about the end of the world. You play the role of a scientist, trapped in the very second of the apocalypse, and the game is about discovering what has happened. You do this by exploring a large open-world environment, and interacting with the objects, places and people you find to gradually unlock and put together the story."
The most intriguing part of their post is the hint of a "really cool thing you can do which makes the game really different and makes this process of exploring the story something you could only do in a game."
Unfortunately, that's all they said as they are planning to reveal what it is at a later date.
"Well, we can promise you that Everybody’s Gone to the Rapture will be powerful and deep, highly immersive and with an absolute focus on your emotional journey through the world," they concluded. "It’s non-linear, with a dynamic and adaptive environment, so this is about your story, a really individual experience that breaks away from the on-rails nature of lots of story-driven games into something that you have a visible impact on."
So far I'm liking what I hear. Are you impressed?