DOFUS version 1.28 is here!
July 28, 2009
DOFUS version 1.28 is coming… on 28 July!
Version 1.28 of DOFUS, the online game developed by ANKAMA, is arriving on July 28th. On the agenda: new quests and alignment specialisations, improved evolution of pets and spells, and many more changes which will make the game even more fun and accessible.
In order to make combat more balanced and the gameplay more enjoyable, the development team decided to implement the following changes:
NEW ALIGNMENTS QUESTS
DOFUS version 1.28 will continue to advance alignment quests. These missions, entrusted by Amayiro, the Bontarian weaponry master or by Oto Mustam, head of the Brakmarian militia, will give the rank and file the chance to prove their devotion to the cities. To enable the bravest of them (those who finished the 50 previously available alignment quests) to defend their city’s colours, 10 new quests have been included in the game.
Three new specializations are now offered to Bontarian players:
Knight of Hope
Follower of Writing
And Brakmarian players:
Knight of Despair
Follower of Pain
FAIRER CALCULATION OF INITIATIVE
The calculation of Initiative (the characteristic which determines the order in which monsters and players will fight) is now based on: the number of points invested in the Strength, Luck, Intelligence and Agility characteristics (1 Initiative point per point invested), the percentage of remaining health points, their equipment and any Initiative bonuses given by equipment or edible items.
RESTRUCTURING SACRIER SPELLS FOR A MORE TACTICAL GAME
To increase the tactical aspect of PvP (player versus player) fights and also to stabilize the PvM (Player versus monster) side of the game, several Sacrier spells have been modified:
The power of ‘Punishment’ has been reduced.
Bonuses no longer disappear after monsters have been eliminated.
The scope of movement spells (Cooperation and Transposition) has been reduced.
IMPROVEMENTS TO THE EVOLUTION OF PETS
The number of creatures that some soul devouring pets need to eat has been reduced to help them evolve quicker. In addition, all pets now have a maximum of 10 health points.
All these changes aim to balance classes and combat to make DOFUS even more tactical while improving the existing game.