Developers create games in 48 hours in Indie Speed Run
Developers can now compete in the game-making race of their careers.
The Indie Speed Run, which lasts from now until January 6, challenges developers (in teams of no more than four) to create a working game in 48 hours. That's not a lot of time, and the hours must be consecutive. The only other main requirement is that they meet a set of special conditions, which differ for each participant.
"The entirety of your game must be conceived, designed, built, and uploaded within your team's allotted 48-hour window, which begins the moment you've registered and hit the 'Go!' button during the official specified duration of the contest," the website's rules page reads.
As for the unique variables? "We realize that some can be considered abstract, and while their use must be prominent, it is the team's sole responsibility to decide how/where to use them in the final product," the page reads. "Use of 'variables' is built directly into the scoring rubric, and it will be the sole decision of each judge to decide how well they were integrated in the final design."
Judges include Markus "Notch" Persson of Minecraft fame, Ron Gilbert of Monkey Island, Dino Patti of Limbo, Trent Oster of Baldur's Gate: Enhanced Edition, Ben "Yahtzee" Croshaw of Zero Punctuation, Kellee Santiago of Journey, Jason Rohrer of Passage, and Vander Caballero of Papo & Yo. Together, they'll decide a winner on February 5 and award a $2,500 grand prize.
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