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Dead Space 2's Hardcore Mode Strips Away Save Points

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If you're planning to pick up Dead Space 2 this week, it might be best to mentally prepare yourself (especially if you're an achievement/trophy whore) for the game's final difficulty level. It's unlocked after you finish the game once, and with good reason - familiarity with the game will be a necessity since you can only save three times. Yep, three, in what is probably an 8-10 hour game if the first one is anything to go by. What's the logic behind such a seemingly backwards design choice? The justification actually makes a sadistic bit of sense. Here's what Wright Bagwell, the creative director of DS2, told MTV Multiplayer:

"How do we make players feel like it's more challenging. I thought, well, one of the things that's really comforting in a game is the ability to save. When you get to some place and you're like, 'Ahhhhh, save station, everything is OK.' We thought, if that's the one thing that makes players feel all warm and fuzzy and safe, then let's take it away from them. That's where the idea came from."

I'm a save whore - I'll backtrack unnecessarily just to save my game - so this seems like exactly the extra bit of tension the game needs. Is this going too far, or is a bit of old school challenge welcome? Let us know in the comments below.

[< a href="http://multiplayerblog.mtv.com/2011/01/24/dead-space-2-hard-core-mode/">Source]

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Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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