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DDI produce first ever 3D console game....

February 5, 2009

Data Design Interactive Presents....

DDI produce first ever 3D console game....’

Data Design Interactive - a successful video games publisher and games developer – today unveiled a land mark event, the first ‘REAL 3D’ console game, by using stereoscopic glasses on the Nintendo Wii. The first title to be released in 3D will be forthcoming game BATTLE RAGE: THE ROBOT WARS. So, get out your 3D glasses and visualize the future, watch the trailer which showcases the companies venture into 3D gaming.

The media has been salivating about how the future of entertaiment will be in 3D, and with 14 planned 3D film releases, this year 2009 is the year of 3D. DDI will lead the games industry with 3D support planned in all its future titles. While some companies are looking at expensive 3D technology requiring specialised and expensive TV’s and headsets. Data Design Interactive has continued with its accessable family friendly pricing, and found solutions through proven technology and software rather than hardware.

Stewart Green CEO of Data Design said ”This is an exciting development which will really enhanse the players experience. You can now feel you are inside the gameworld, by seeing real depth, objects float infront of you or appear to jump out of the screen. Players are now part of the game world, rather than sat outside watching the screen. Implimenting this code has been a natural progression for our internal development system ‘GODS’, which has already proven to be the fastest and most reliable development system on Wii. We are now enhansing the technical ability of our GODS engine and stereoscopic 3D is just one of many new innovative enhansments we will be making to improve the players enjoyment.”

BATTLE RAGE: THE ROBOT WARS is a third person shooter with elements of a beat’em'up game that allows a player to control giant robots. It will offer standard visual mode or visually stunning 3D graphics mode. Battles between the robots take place on carefully selected battlegrounds (so called “arenas”) and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in a team against a common foe. Every robot has its own weapons (for melee and distance combat), additional enhanced weapon types can be collected on the arena.

The player can customize their robot’s parameters in the single player and multiplayer modes to create their own unique fighting style. Also many new, powerful robotic upgrades will be waiting for the player to unlock in the story mode. The Tournament has begun.

Features:

  • Single player and Multiplayer modes.

  • Arcade mode with a separate Storyline for each of the robots characters.

  • Robot Customization.

  • Compelling mechanics (Rage, Rush, Power Triangle).

  • Special Attacks (push, stun and other unique abilities for each robot).

  • Robots allowed to fight with 3 weapons at the same time (two ranged and one melee).

  • 8 unique starting robots.

  • 20 weapons.

  • 10 arenas.

  • Innivotive 3D graphics and VR control system.

The Story:

Exodus It all begun in 2036 with invention of The Drive. After nearly a century the humanity turned its eyes at the stars again. First the Moon and then Mars, so unwelcoming and mysterious, had to submit to mankind’s expansion. Space became swarmed with shiny hulls of ships. Cosmos turned into an obsession. It was an everyman’s dream to witness, at least once, extraterrestrial wonders. Whether it was the surface of the Silver Globe bruised with craters, or for many years, intriguing "human face” – Cydonia. The governments were competing with propaganda, promising the volunteers piles of gold and the glory of conquerors. Those who believed them mostly found tough, dangerous life and uncertain fate. However, they wouldn’t back off.

The Colonization Era has come.

Creation When you want to penetrate the mysteries of Cosmos you need more then just sheer determination. Quickly it turned out how much we are dependant on machines that we create. So we built more - each bigger and more advanced than the previous. We designed metal giants in our own image – Shells. We considered them the finest tools in the history of craftsmanship.

The Golden Age of humanity was to last forever.

The Fall Delighted with our creation, we disregarded teachings of history. After what happened, many theories that would allow us to prevent tragic events emerged. If we were that creative before, we might have saved thousands of innocent lives. We died instead, like the passengers of “Titanic”, driven by our vanity. Ironically, our greatest and most promising undertaking – “New Hope” – turned into a flaming tomb for countless individuals.

So began the end of Colonization Era.

Renaissance The "New Hope” incident deprived us of delusions, we were far from perfection. We turned our backs on our children. Where the luminous, glimmering cosmic cities once stood, heaps of junk laid – the only remnants left by Shells. The fall of such a great idea affected our whole society. Never before were criminal records that high. Boredom and resignation overcame us. It was when the Corporation emerged, finding a niche on the entertainment market. Who would have thought that few, cheaply bought wrecks of Shells and the ruins of an old factory would start a madness not weaker than that of a couple of years back. Several convicts were offered freedom and money if they were to fight and win in front of the TV cameras. Quickly they have become the true heroes of our bored society.

BATTLE RAGE: THE ROBOT WARS is based on a PC title developed by Destan Entertainment and produced by Teyon Games.

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