David Jaffe Doesn't Want Online Passes for Twisted Metal
I think most of us can agree that online passes are really, really stupid. I mean, the damn things can expire! If that's not ridiculously inane, I really don't know what is. It turns out Twisted Metal co-creator David Jaffe doesn't want an online pass included with the upcoming entry in the series.
In an interview with Eurogamer, Jaffe explained that he wanted as few obstacles as possible to ensure that gamers could experience the game's online component, which he believes is the meat and potatoes of Twisted Metal. "I'd actually prefer that we don't do it, even though it's probably good business, only because we have such a mountain to climb in terms of gaining people's good faith, especially in Europe, and really letting people know that this is a title that's worth getting excited about," stated Jaffe.
He went on to say that he understood developer Eat Sleep Play may lose a few bucks to used game sales, and he's totally OK with that. "I'm OK with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn't have played the game. The online is so much the bread and butter of this game, so I'm OK with it because it means we're setting ourselves up for a possible return to the franchise one day."
It's great to see a developer not wanting to support online passes, and given Twisted Metal's high emphasis on online multiplayer, it makes complete sense for Jaffe to want online passes nowhere near his product. Unfortunately, the end decision ultimately rests in Sony's hands. In other words, Twisted Metal will likely have a blasted online pass.