Coyotes Tale: Fire and Water Released

February 3, 2009

Merscom Launches Coyote’s Tale:
Fire and Water

From the team that developed
Blood Ties and Righteous Kill

Merscom announced today the official
release of Coyote’s Tale: Fire and Water. Coyote’s Tale: Fire and Water is the
brainchild of Matt Shetler, Merscom’s Producer for the Blood Ties project, and
was developed by GO! Games, the Siberian developer who also developed Blood Ties
and Righteous Kill for Merscom. The game also includes an original soundtrack
from musician Jean-Marc Lederman.

In Coyote’s Tale: Fire and Water,
two sisters are about to go on the strangest vacation of their lives, as the
mischievous Aztec gods of Mexico strive to make life a little more difficult for
the human race.

Play as the fiery Tletl or the
mellow Atl as they embark on a deceiving quest. With the Max, the god of games,
and Coyote, the god of story telling as your guides, challenge 15 Aztec gods and
collect hidden items in attempts to stop the world from falling into chaos.
However, the gods aren’t your only problem. As Coyote Tale: Fire and Water
progresses Tletl and Atl have to face an even more dangerous opponent. Betrayal.

Key Features include:

  • Explore 20 beautifully animated
    environments around picturesque Mexico.

  • Original music by Jean-Marc
    Lederman

  • Challenge colorful, ancient
    Mesoamerican gods by playing

  • 17 exciting mini-games. Collect
    powerful ancient

  • American artifacts that grant new
    abilities.

  • Save the world from eminent
    destruction on 2 separate story lines in timed and casual modes.

  • Quickly immerse into gameplay with
    a fully voiced, seamlessly integrated, interactive tutorial.

Enjoy many quirky and imaginative
tales from Coyote, the ancient story-telling god. “Coyote’s Tale was a great
opportunity for Matt to explore some unique concepts and create a truly original
hidden object game,” explained Lloyd Melnick, Chief Customer Officer at Merscom,
“and GO! Games did a fantastic job of implementing Matt’s ideas. Matt and GO!
created a really special game that we think will resonate with both experienced
and new hidden object gamers.”