Codemasters Reveal New Damnation Developer Insight Video
September 25, 2008
Codemasters Reveal New Damnation™ Developer
Insight Video For The Game That’s Scaling New Heights
‘Verticality’ trailer’s new footage and developer commentary demonstrate scale and ambition of Damnation
Revealing the incredible vertical scale of Damnation’s landscapes, Codemasters® today released an all-new gameplay video with developer commentary video for the upcoming steampunk-themed shooter. Now available to view or download from www.damnationthegame.com, the “Verticality” video features producer Richard Gilbert detailing the game’s blend of fast-paced shooter gameplay with intuitive spectacular acrobatics in massive environments.
Due for release this winter for the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games for Windows®, Damnation features massive environments with huge draw distances that become the battlegrounds for the game’s intense fire-fights.
“We really wanted to open up the worlds and give the player freedom of choice,” says Richard Gilbert, Producer. “In Damnation, you’re presented with huge vistas – you’ll see your objective miles away and you have to intuitively find your path from where you are to that objective. In the same way that the navigation is intuitive, the control of the character is also intuitive. If you want to grab a ledge, you just press jump and grab the ledge. It’s not this disconnected feeling.”
Damnation’s vast streaming levels cover miles of horizontal distance, thousands of vertical feet and are flooded with hostile troops. Players will find and fight their own path through each environment, taking advantage of Rourke’s agility, high-octane vehicles like wall-riding motorbikes and deploying an array of powerful weaponry, including steam-powered ’Auto Revolvers’, ‘Dark Seraph Rifles’ and the deadly ‘Rail Road Spike Gun’. Gamers can also initiate Spirit Vision, a gift that allows Rourke to identify enemies hidden throughout the level and decide their own angle of attack.
In addition to the extensive single-player campaign, Damnation also delivers drop-in-drop-out co-operative play and innovative multiplayer modes. Taking advantage of the scale and height of Damnation’s levels, new game types and traditional deathmatch and capture the flag modes are given a vertical twist, where players have to balance firepower and agility and can kill or be killed from any direction.
Currently in development at Blue Omega's facilities in Annapolis, Damnation will be available for Xbox 360, the PLAYSTATION 3 system and Games for Windows this winter.