Capcom and DmC developer use 'hybrid system' to merge Western and Japanese styles
Publisher Capcom and England-based company Ninja Theory have learned from each other during the development of DmC: Devil May Cry.
"Largely what Ninja Theory has been known for is what we’ve been impressed [with]," said Capcom producer Motohide Eshiro, speaking to Siliconera. "The quality of visuals, the cinematic camera work, facial animations, and their tech is really good. We learned some things there."
Director Hideaki Itsuno noted the differences between the two companies' approach.
He said, "Given our experience, it seems like with the West and Ninja Theory they focus on the visuals stuff at the beginning and then build the gameplay on top of that. Whereas at Capcom Japan, we focus on the game logic and getting the systems down in the beginning, and then we gradually build the visuals on top of that. The key to the feedback and the kind of advice we’ve been giving is we’ve been trying to find a hybrid system where we take a best of both worlds approach.
"It hasn’t been easy, but I think we’re happy with the results we have."
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