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Black Ops on 360 Got a Patch Today

Call of Duty: Black Ops has a new title update out for the Xbox 360 version. The update adds support for the May 3 release of the Escalation Map Pack. Although it lays the groundwork for DLC, it also comes packed with a ton of fixes.

The full list of patch notes can be seen below. Highlights include new playlists, glitch fixes, and tuning of certain weapons. It's nice to see the killcam is getting some love as well--that final kill in a match can be embarrassing when the winner is shooting at a wall instead of the player they killed.

Title Update Includes: -Support for Escalation Map Pack (Releasing 5/3/11) -Security Updates. -Addition of banner-style Message of the Day on the MP Main Menu. -Addition of Hardcore FFA and TDM for Combat Training. -Additional sniper rifle tuning changes. -Addition of “Competition” Barebones playlist. -Replaced RPG with Grim Reaper in Gun Game Wager Match. -Prevent automatic weapons from jamming if the player is feathering the fire button on “Default Alt”, “Tactical Flipped” or “Nom4d Flipped”. -Fine-tuned napalm and bombing-run damage indoors. -Prevented rare invulnerability issue. -Additional game mode timer options for Custom Games. -Fixed a minor out of map exploit in Grid. -General Killcam and death-cam improvements. -Improved Auto-Assign reliability in Private Match. -Addressed an infinite “joining session in progress” screen under very specific timing conditions. -Demolition bombs can no longer explode and be defused at the same time. -Spy play now activates in One in the Chamber in all cases. -The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills. -Contracts purchased but not yet expired no longer count as expired when viewing a friend’s player card. -Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed. -Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth. -Improvements to Zipline functionality when viewed in Theater mode. -Settings from custom games are all cleared and no longer carry over from one custom match to another. -Improvements to map voting reliability in lobbies. -Nova gas will now affect players that are standing over their tactical insertion. -Hardcore players who kill another teammate in Second Chance now lose the proper amount of points. -Players can no longer transfer emblems/backgrounds from Combat Training to Player Match. -Player is no longer able to use a primary weapon in Second Chance (rare, specific instance). -Improvements to “Community” filters.

These fixes come just in time for a set of new maps that are sure to get the rabid COD community riled up all over again--whether it's because of the quality of the maps or the price. I'm more interested in that crazy new zombie map.

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Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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