BioShock Infinite has sold 3.7 million copies since launch
Now this is a reason to sing. Irrational Games' BioShock Infinite has sold more than 3.7 million units since its launch on March 26, 2013, parent company Take-Two revealed today. During its report for Q4 Fiscal Year 2013, the company confirmed Infinite recorded "significantly higher first month sell-through" than any other BioShock release.
Additionally, the title has experienced "solid demand" for the BioShock Infinite Season Pass, a DLC promotion that grants discounted access to all three add-ons of the game for a one time game of $19.99 (1600 Microsoft Points). We haven't heard much of Infinite's DLC, but writer Ken Levine has said in the past that it will be a "real love letter to fans" -- whatever the heck that means. The only real speculation about the future content involves a possible new AI companion.
As a result of the Infinite's success, among other 2K games, Take-Take reported "strong financial results" for the quarter.
“Take-Two delivered strong revenue growth and solid non-GAAP earnings for fiscal year 2013, driven by robust demand for our groundbreaking new releases, iconic catalog titles and expanding portfolio of digitally delivered offerings,” said Strauss Zelnick, Chairman and CEO of Take-Two. “With BioShock Infinite, Borderlands 2,
“2013 is the 20th anniversary of Take-Two’s founding and, today, our company is better positioned for success than at any other time in its history. With Rockstar Games launching Grand Theft Auto 5 in September, fiscal 2014 is poised to be one of our best years ever. Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises. As a result, our current outlook is to be profitable on a non-GAAP basis in fiscal 2015 and for the foreseeable future.”