Battlefield Unaffected by Piracy, DRM Isn't the Solution, Says DICE
When it comes to PC gaming, the biggest battle games face is piracy. Yes, piracy still exists, and in some markets the rates are upwards of 90%. That's stealing a lot of booty from the developers/publishers pockets.
This has led to many publishers, like Ubisoft, requiring PCs to have a constant connection to a DRM server in order to play.
And while the Battlefield series has been mostly unaffected by piracy because the games require an online connection and account, the studio itself has still had its fair share of experience with piracy. Yet in a recent interview with GameSpot, Magnus-Troedsson confirmed both his and the general DICE belief that DRM solutions are not the final solution for piracy.
“I’m not advocating draconian DRM solutions. I don’t believe that’s the best way to do it. I’d rather have people buy our games, direct to consumer through different e-tailer solutions.”
Although, he reasons why Battlefield has been largely unaffected by piracy, he still recognizes its a problem many PC publishers face.
“So far, Battlefield has been unaffected by it because we have a multiplayer online game where you need to be logged in, so we haven’t had any huge problems with it. We’ve had other titles that have been hit hard by it, so piracy is still a problem.”
I've never personally had a problem with logging in to play a game on PC. In most cases, my PC is connected to the internet anyways so it's not a real hassle for me to play. The only time I see it getting in the way is when laptop gamers want to play while in the car or on an airplane (and even now, most airplanes offer wi-fi). While I agree, DRM is not the final solution, I'd like to personally challenge Mr. Magnus-Troedsson to find an alternative method for controlling piracy.