Atari Ships Godzilla: Destroy All Monsters Melee For Xbox

ATARI SHIPS GODZILLA®: DESTROY ALL
MONSTERS MELEE FOR XBOX

New Monster, New Arenas, Improved Gameplay
and Graphics Highlight Xbox Version of Smash Monster-on-Monster Fighting Game

LOS ANGELES – April 15, 2003 – Atari has
shipped Godzilla®: Destroy All Monsters Melee, a one-to-four player
monster-on-monster fighting game, to the Xbox™ video game system from Microsoft.
Based on the classic movie characters created by Toho Co., Ltd., the game
recreates the look and feel of the titanic film legends and challenges players
to punch, kick, stomp, throw and blast each other in massive, city-wide arenas.
Godzilla®: Destroy All Monsters Melee, developed by Pipeworks Software, Inc., is
currently available on the Nintendo GameCube™.

“The idea behind Godzilla®: Destroy All
Monsters Melee is pretty simple – awesome fun, especially with three friends,”
said Jean-Philippe Agati, senior vice president and general manager of
Infogrames’ Los Angeles studio. “What could be better than stomping around
cities as a giant monster, throwing buildings and enemies? Godzilla®: Destroy
All Monsters Melee makes you feel like you’re actually in one of the Godzilla®
movies, with the epic look and scale of the nuclear-powered goliaths played out
on your TV. It’s the ultimate party game on the Xbox!”

Godzilla®: Destroy All Monsters Melee pits
gamers as their favorite giant monster against other escapees from Monster
Island. The game was awarded “Runner-up” as the Best Fighting Game of the 2002
Electronic Entertainment Expo in Los Angeles.

In addition to the single-player Adventure
Mode, the game includes four additional play styles: Versus Mode, a one-on-one
epic battle royal; Destruction Mode, a timed challenge to see which player can
destroy more of a city in a given amount of time; Survival Mode, the ultimate
test of a player’s skill, pitting him against monster after monster with the
score based on the number of enemies defeated before losing a match; and Melee
Mode; a one-to-four player points-based multiplayer slugfest.

The game features an epic sense of scope and
scale, with 10 massive real-world and fantasy fighting arenas, including San
Francisco, Tokyo and the notorious Monster Island, that are fully 3D and totally
interactive. Players can pick up and throw buildings and landmarks like Big Ben,
toss enemies into vast fuel tank farms and stomp on baseball stadiums.
Godzilla®: Destroy All Monsters Melee also features additional hidden,
unlockable areas only found on the Xbox™. Each city has been created with
amazing attention to detail, including working traffic lights, blinking neon
signs and moving cars, buses and tanker trucks.

More than 10 licensed monsters, each
carefully modeled from the record-setting movie franchise, appear in the game
including Godzilla® 90’s, Mechagodzilla™, Megalon™, Destoroyah™, King Ghidorah™,
Mothra™ and many more. Each character is equipped with basic fighting maneuvers
like kicks, punches, jumps, projectile attacks and blocks. For more hardcore
fighting fans, Godzilla®: Destroy All Monsters Melee includes a robust combo
system and special attacks that are unique to each creature’s abilities from the
original movies. Power-ups are dropped into the arena by alien ships and hidden
within city buildings, providing health and other enhanced abilities.

New features for Xbox include:

— New monster: Mechagodzilla™3 (from the
latest Godzilla® film release in Japan) joins the cast.

— New arenas: Vortaak Home World. The
alien’s home world, features new challenges like volcanoes, spaceship launchers,
installation-protection missiles, and plenty of alien buildings to throw. Boxing
Ring, the largest boxing ring in the world constructed for monster battles
complete with ropes, bells and blimps.

— New Computer AI: One gamer can now play
against ANY combination of opponents in a melee or team game against the Xbox
Artificial Intelligence.

— Single-player Destruction Mode: Players
can rip up a city-all by themselves.

— Soundtrack support: Rip tunes to the Xbox
hard drive and play your own tracks while you’re fighting as your favorite giant
monsters.

— Xbox Advantage Controls: The extra buttons
on the Xbox make it easier to grab monsters and buildings. In addition, the Xbox
features improved responsiveness, combos and collision detection.

— Better visuals: The unmatched graphical
prowess of the Xbox hardware allows for better visuals treats, like reflection
maps on buildings, true bump mapping, improved animations, smokestacks that emit
smoke, better impact effects, specular highlights, bright high-resolution skies,
improved lighting model, improved terrain, high resolution city selection movies
and high resolution textures.

— Improved Speed: Solid frame-rate and
faster loading times.

— Multiple Saved Games: Up to four players
can save their progress on the Xbox hard drive.

Godzilla®: Destroy All Monsters Melee is
available at North American retail outlets for an estimated retail price of
$49.99 and an ESRB rating of “E” for everyone. For more information on Godzilla:
Destroy All Monsters Melee, please visit the official Web site at


www.godzillagame.com
.

About Infogrames

New York-based Infogrames, Inc. (Nasdaq: IFGM)
develops interactive games for all platforms and is one of the largest
third-party publishers of interactive entertainment software in the U.S. The
Company’s 1,000+ titles are distributed under two brand lines: ATARI, hard-core,
genre-defining games such as Driver™, Enter the Matrix™, Neverwinter Nights™,
Stuntman™, Test Drive®, Unreal® Tournament 2003, and Unreal® Championship; and
INFOGRAMES, mass-market and children’s games such as Backyard Sports™,
Nickelodeon’s Blue’s Clues™ and Dora the Explorer™, Civilization®, Dragon Ball
Z® and RollerCoaster Tycoon®. Infogrames, Inc. is a majority-owned subsidiary of
France-based Infogrames Entertainment SA (Euronext 5257), the largest
interactive games publisher in Europe. For more information, visit


www.infogrames.com
.

Godzilla®, all related characters and the
character designs are trademarks of Toho Co., Ltd. 2003 Toho Co., Ltd. All
rights reserved.