Assassin's Creed Origins Director Talks World Size
Though "It's really the content, the experience that you have inside of it."
Developers of open-world games are always comparing the size of their worlds. Ubisoft is definitely a culprit in this regard, especially with their Assassin's Creed series.
"If I compare it to previous games in the past, I don't actually know the exact numbers [for Origins], but I would say that it's at least twice the size of Havana from Black Flag, at least.
Having said that, I don't think of the size of the city is what matters. It's really the content, the experience that you have inside of it. It's how alive it is. So we filled these locations with quests, with making each city feel unique to itself, why was it important to Egypt."
Considering an earlier interview with Ismail on Side quests being more impactful, this could mean good things for Ubisoft's latest entry.
Game Informer actually talked to Ismail for quite a while, touching many aspects of the franchise as a whole. The entire interview can be found here in video format. In regards to Origins, however, here's a summary of what was discussed:
- The Origins map is "pretty much" open right away, but not until after the introductory sequence.
- There will be a lot of customization options, though Ismail would not confirm if you'll be able to give main character Bayek a beard.
- They want to keep the modern-day elements mostly a secret so players will be surprised. "I would rather have people be more surprised by the experience," he said. "If [the marketing department] want[s] me to talk about it I'll be more than happy to talk about it."
- Ismail teased about the modern-day storyline in Origins, "I think people will be happy."
Assassin's Creed Origins launches on October 27 for Xbox One, PlayStation 4 and PC.