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All your questions on Dragon Age 3: Inquisition combat have been answered

Dragon Age: Inquisition Screenshot - 1165831

Forums, Twitter, and Facebook have opened up communication channels between developers and their community like never before. Now, if you ever have a question about a games combat, world, or gameplay you can just put it out there and see if anybody responds.

Luckily for the Dragon Age: Inquisition community, the devs took the questions their community asked and lumped them up in one place for everyone to read!

We picked through the questions and put up some of the ones we found the most interesting/informative:

 

Can we customize AI tactics as in the previous games (i.e. drink a health potion when below 25% health)? —@WordsToGold, Twitter

[DANIEL KADING]: Yes. The interface has changed, but it includes the ability to customize what skills your allies use, when they will (or won't!) use potions based on their health and how many potions you have left, and set targeting rules such as guarding certain allies or attacking the leader's target.

Do weapons and armor degrade over time? If so, can they be repaired in the field? —@Wild_Morrigan, Twitter

[DK]: No equipment decay! Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole.

Will there be any enemies with instant death moves? —Michael Lao, Facebook, United States.

[DK]: None of the enemies have sync-kill/instant death moves… though with the right combination of difficulty setting, a low-level party, and wandering-into-places-you-ain't-'sposed-ta-be, a 1-hit knockout isn't out of the question.

Can I have two swords again? —Matthew Orsini, Facebook

[MARK DARRAH]: Warriors have the choice of two-handed weapons or sword and shield.

[DK]: Dual-wielding daggers is otherwise only available to a rogue.

I'm not very good at being a strategic player, but I really WANT to be. Will there be some sort of stepping stones to allow players like me to graduate from more simple, action-oriented combat to a more strategic way of thinking? —Haley Livermore, Facebook

[DK]: Many battles are in locations that allow you to "scout" your opponents before they notice you, giving you the time to analyze tactical opportunities the environment offers: chokepoints for warriors, blind approaches for rogues, enemies in vulnerable locations, etc. Sometimes your allies will spot opportunities in these fights and make suggestions on strategies of approach.  

Will weapons be as interchangeable as they were in [Dragon Age:] Origins, or class-restricted like DA-II? —Jacob Wasylenko, Facebook

[DK]: Class-restricted, though our animators provided some beautiful variant attack styles within each melee weapon set. For instance, rogues perform different attacks depending on whether they're armed with single- or double-bladed daggers.

Are you going to bring back Arcane Warrior? —Robert Pennington, Facebook, United States

[MD]: Something similar will exist, but we'll get to that a bit later on.

Will there be finishing moves as in Dragon Age: Origins (like the jumping final blow seen against ogres)? —Kai Chen, Facebook, Germany

[DK]: No finishing blows; however, many of our damaging abilities are built to have a "good" way to use them, and a "better" way to use them. Mighty Blow is a massive overhead strike available to two-handed warriors that deals damage and knocks a foe to the ground—but if you use it on a foe already on the ground, it deals triple damage.

Is there a completely new combat skill that you can describe/reveal? —@MarkDLentz, Twitter, United States

[DK]: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget, and—if you are standing close to an enemy—you'll kidnap the enemy back with you. By combining this with stealth, and placing traps or mage glyphs under the marker, many hijinks can ensue.

Is health and mana not regenerating between battles still a thing at this point? —@starcicles, Twitter, United States

[DK]: Mana and stamina regenerate. Health does not, requiring you to be careful about overextending yourself in your adventures. Potions are your primary method of healing in the field, though there are a few rare abilities that can be used tactically to regain health.

How, exactly, does focus work in the game? —RJ May, Facebook, United States

[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities.  

[ML]: Focus requires you to think long-term. You may need it to get out of a sticky situation, or you may want to save it for a particularly tough battle you're anticipating. Because focus abilities can't be used every fight, the combat team has been able to "turn up" their effectiveness. They can be real game-changers if deployed strategically.

Are there any missions in game that might unlock new spells/abilities for our character, or will it solely be a level up system? —Kristen Coates, Facebook

[MD]: There is one…

[MIKE LAIDLAW] Mark's being cryptic about one particular element of the game, so I won't spoil that, but I will say that specializations are earned, not granted for free. You will be able to preview all the specialization abilities available to you before you make a choice of which path you want to follow. It's worth noting that unlike in the previous DA games, we've decided to bulk out the specializations more, but you will have to choose one to follow with your character. They add a lot of depth to your tactical options, but we wanted them to be actually special.

Ok, so when I said we sifted through them and picked out the best ones... They were all such good questions! We couldn't whittle it down to only a few.

You can read up on the ones we omitted here.

Are you excited for Dragon Age 3? Let me know!

Tatiavatar
Tatiana Morris I work here, so at least I've got that going for me.
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