news\ Sep 27, 2011 at 3:59 pm

AI War: Fleet Command Updated to Version 1.301

September 18, 2009

AI War: Fleet Command Updated to Version 1.301

Arcen Games is pleased to announce the official release of AI War: Fleet Command version 1.301. See a list of key features from the update below. AI War is currently available on Stardock's Impulse and GamersGate platforms, with two new major distribution channels planned for the near future.

Key new features from 1.301:

  • 4 new ships: Decloaker, and three levels of a new Gravitational Turret.

  • Major visual improvements -- the HUD, the galaxy map, menus, and ship icons have all been revamped. We have updated our screenshots, which gives a nice before/after contrast.

  • Co-op Enhancements -- players can drop in and out of games if needed, and all ships can be swapped around between players much better now.

  • New "Supply" game mechanic augments the military importance of captured planets.

  • Several AI improvements to add better tactical intelligence in a number of different scenarios.

  • New UDP-based network code performs vastly better in high-latency or high-packet-loss environments.

  • New render caching performance improvement redcues GPU load in large battles by 1/2 to 2/3.

  • More updated battle sound effects, and an updated battle sound effect engine, makes the sounds of battles much better.

  • Resizable minimap -- helpful in particular for larger monitors, there are now 3 minimap sizes.

  • Force Fields controlled by players are now damaged by shots fired out from under them, but FFs can all now be moved and repaired.

  • Many other balance tweaks, ship logic improvements, and other enhancements and bugfixes.

Check out the full release notes here for more info.

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