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 FOR IMMEDIATE RELEASE

Prepare for Battle!
Human Head Studios Reveals Details on Rune's Features, Weapons, and Combat
System

Gathering of Developers Unveils Pummeling New Web Site- RuneGame.com

Dallas, TX, September 11, 2000 - Human Head Studios today revealed more
details of its highly anticipated Rune, a 3D game of intense action and
adventure steeped in a blend of Norse mythology and high-fantasy. Rune
utilizes an enhanced version of Epic Games' Unreal Tournament game engine
and features amazingly life-like animations, a detailed weapon system and a
unique combat system. Published by developer-driven computer and video
game publisher Gathering of Developers and distributed by Take Two
Interactive?s Jack of All Games, Rune will make its way into stores
nationwide this October for the PC and Mac for a suggested retail price of
$39.95. Viking fanatics can visit www.runegame.com for additional
information, screenshots, downloads, and news.

The Story
Rune transports gamers into the Dark Ages, when the Vikings were the
conquerors of a cold, dismal world, and stark religion ruled all of the
northern lands. Taking on the role of Ragnar, a rugged young Viking
warrior, players are challenged to fight off creatures from Nordic
mythology and uncover an evil perpetrator who is annihilating the Viking
population. Gamers will explore beautiful settings, ranging from
snow-capped mountains to deep dark caverns of the Viking underworld. Rune
combines combat and exploration, with an epic story line and an active
environment, to recreate a period in history characterized by savagery and
the sword.

The Technology
Human Head has licensed Epic Games' Unreal Tournament engine and made
several enhancements to it, including a skeletal animation system, a new
particle effects system, and an enhanced shadowing system. Human Head
created these enhancements to develop worlds with reactive elements,
natural outdoor environments and realistic cavern-like settings. The
scalable shadowing system accurately casts over uneven surfaces and around
edges and allows players to turn shadows on or off specific characters.
The skeletal animation system allows for incredibly lifelike animations
whereby game characters react to wounds, enemies and their environment.
The particle system effects include fire and flame, smoke and dust cloud
effects.

The Combat System
Rune's combat system, comprised of hand-to-hand weapons such as axes,
swords and clubs, was designed with all levels of gamers in mind. The
two-key system controls attack and defense moves, and is enhanced with
Human Head's context sensitive attacks system. Players can change the type
of attack based upon Ragnar's movement. Digital Vikings can also take
advantage of timing to create a more complex, combination attack. For
example, carefully timing the use of the attack button can result in double
and even triple strikes.

Rune also features a bloodlust system that increases while Ragnar fights
his way past a slew of fearsome enemies. For each kill, Ragnar's bloodlust
level rises until his blood boils over, causing him to become an
unstoppable force for a short while until his rage subsides.

The Weapon System
Beginning the game with limited weapons, Ragnar can capture additional
weapons from opponents defeated in battle, as well as ones placed
throughout the game. Gamers can even dismember enemies and use their limbs
as weapons.

All weapons have unique attributes, such as damage infliction levels,
attack speed, and unique animations that keep combat fresh. Rune's weapon
system also contains power-filled RuneStones that have the ability to imbue
weapons with the power of the Viking Gods. Power-up weapons include Stone
Hammers which turn enemies into stone and Vampiric Swords that suck the
enemy's health away.

Rune's dual inventory system and on-screen three weapons display allow
players to quickly select their weapon of choice. With more than 15
weapons divided into three categories (Bashing Weapons, Swords and Axes),
multiple RuneStone effects and special weapons, Rune features an array of
diverse combinations and thousands of frames of animations.

Rune will include a full single player game as well as several multi-player
levels allowing players to cooperate or compete as Viking warriors. The
title also features:
· Dramatic single-player story game that carries players across several
environments from the darkest depths to the highest Nordic mountains
· Multiplayer capabilities including Deathmatch and Team Deathmatch
· 25 immersive levels
· 15 weapons including a battle ax, two-handed sword, magical weapons,
throwing axes and warhammers
· Torches that lead the way throughout Rangar?s epic journey and that
can even be used as a weapon
· Enemies from a host of races including dark Vikings, underground
creatures, man-eating fish, goblins and a mysterious super race
· Combat system lets players take weapons from their defeated opponents
· Visual inventory that allows the character to see available weapons at
a glance

Human Head Studios is a privately held game development company founded in
1997. Based in Madison, Wisconsin, Human Head Studios is dedicated to
creating cutting-edge games for the PC platform. Made up of veteran
developers from Raven Software, FASA Interactive, Sega, Volition and Fenris
Wolf, the Human Heads strive to continue their successful approach toward
game design and graphic presentation. Additional information about the
Head can be found at the Human Head Studios Web site at
http://www.humanhead.com .

Founded in Dallas, TX in January 1998, Gathering of Developers is a
developer-driven computer and video game publishing company, and a
wholly-owned subsidiary of Take-Two Interactive Software, Inc (NASDAQ:
TTWO). The company?s mission is to be the worldwide leader in the
development and delivery of commercially successful computer and video game
software designed for a range of platforms. The company?s pioneering
partners are industry leaders and proven hit makers 3D Realms, Epic Games,
PopTop Software, Ritual Entertainment, Terminal Reality Inc and Edge of
Reality. For more information visit Gathering of Developers Web site at
http://www.godgames.com .

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