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343 Industries: "There's Going to Be A Lot of Cool Surprises in This Year"

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In an interview with Gamasutra, 343 Industries' Frank O'Connor spoke about the challenges of steering the Halo ship. Along with taking control of Halo Reach, the studio is also celebrating the tenth anniversary of the series.

“I think that our main high-level task this year is to celebrate ten years of Halo with our fans, and we're going to be doing a lot of things to celebrate that, and there's going to be a lot of cool surprises in this year, and we just want to have a celebratory atmosphere,” said O'Connor. “Even as that baton is passed, and that torch is passed, we want to make sure it's a happy year, and there's still a lot to talk about.”

Whether O'Connor is talking about the rumored Halo remake is unclear. We probably won't find out more about that one or any other surprises until E3. Still, the interview does reveal some of 343's mission statement going forward.

“Your best experiences in movies and literature are always grounded in a suspension of disbelief, and that's easier to do when the environment that you're describing, and the universe that you're describing is convincing, and feels true or real,” O'Connor explained. “Bluntly speaking, 343 Industries, and the franchise, and the licensing team within our studio, handles all that stuff--so we own it, and we own the messaging, and we own the branding, and we own the clarity of that product, and it's something we take very, very seriously.”

Clearly, the studio has eased into its role as the masters of Halo quite nicely. Now what will they do with it?

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Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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