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More on the clarity of League of Legends Summoner’s Rift rework


Posted by: Andrew Clouther

If you look at a side by side comparison or even a before and after photo of the changes to Summoner’s Rift, the change is night and day. This League of Legends update isn’t a slight subtle thing, it is pretty far on the ‘major change’ scale. With Riot’s newest video on the clarity of the new Summoner’s Rift, we get a bit more clarity of their thought process in this update.

The video below does an excellent job of showing the smoothness in the changes. The environment is simply crisper. Where open space is in the current map is a bit ambiguous. The new set up allows players to line up displacements, flashes, and teleports with more ease. There will be fewer questions if you can do something but more confirmation that yes – that is something that you can do.

The jungle is now filled with themes, indicators, and new looking mobs. With Baron being the baddest mamma jamma in the Rift, his location is the most disturbed. The further you get from his location the more calm the locations appear. The appearance of neutral monsters now tell players their relative power and what to expect from them. If the creature is made of rock, expect higher defense.

Even bases are now distinctive. Red base has a curvy motif. This leads them to Owl emblem and their minions wielding axes. Blue counters Red’s curvy nature with a blocky motif. This side takes on a stag as an emblem and their minions use hammers. In mid middle, even these motifs meet showing off the owl vs. the stag in form of a sigil.

Keep in mind, these changes and even visuals aren’t 100% yet. Riot is still working on them and everything is just a prototype. They have said though, when it does go live, the performance will be identical to how it is now – so we have that. What are your thoughts? Like the changes or hate them?

Tags: League of Legends, Riot

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