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Boom Beach Update: Loot changes explained

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Posted by: Matt Liebl

Yesterday's Boom Beach update brought numerous changes to the recently launched iOS game, but perhaps none were bigger than the tweaks made to the loot system. Though the patch notes briefly mentioned "player base resource reward decreased" and "gold income from freed Kual villages decreased slightly," developer Supercell took to the forums to better explain the loot balancing.

"Both of these changes have been made to restore some balance to Boom's Booming economy," Supercell said. "We've noticed that there is an awful lot of loot floating about in the game - trust us, there is!" 

"This is primarily due to how the "Bonus Loot" system works: Bonus Loot is a baseline amount of loot that you see even if your opponent has diddly squat! It was implemented to ensure you always have something to take away from an attack," the developer explained. "The amount is determined by your enemy's defense structure levels and more is added for each extra XP level they have on you."

Supercell continued: "The important thing to note here is that Bonus Loot is created out of thin air - as in it doesn't come from any player's storages! This has resulted in there being an abundance of loot in the game and therefore we're adjusting the system accordingly to restore some of the challenge that has been lost along the way!"

Supercell assured that the team will be keeping "a very close eye on how this affects things," but so far I haven't noticed anything too drastic.

Tags: Boom Beach

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