inFamous: Second Son lead designer leaves Sucker Punch
InFamous: Second Son lead designer Jaime Griesemer has left Sucker Punch Productions. Griesemer confirmed the departure via Twitter, but wouldn't (or couldn't?) discuss it any further.
@GiantGodzilla Thanks. I'm excited for people to get their hands on it. And yes, I have left SP. Not really talking about it yet, tho.— Jaime Griesemer (@32nds) March 18, 2014
Prior to Second Son, Griesemer served as boss designer for inFamous: Festival of Blood where he "designed and implmented the final boss, Bloody Mary," while also overseeing the addition of Move support for inFamous 2. Griesemer was also lead game designer for Bungie's Destiny from 2008 to 2010, and worked on numerous Halo games before that. It's unclear where Griesemer is headed now, but I'm sure any studio would love to have him.
InFamous: Second Son launches exclusively for PS4 on March 21. It went gold in late February.