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Call of Duty: Ghosts patch causes performance issues on Xbox One

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Posted by: Matt Liebl

The latest Call of Duty: Ghosts update, which released alongside the Onslaught DLC pack, is reportedly causing issues with the game's framerate on Xbox One. A number of complaints have since popped up online, prompting Digial Foundry to examine the issue further. Here's what they found:

Kicking off with a look at Stonehaven, it's immediately obvious that things are not quite right. While the game does indeed hit 60fps in this stage, frame-rates are dramatically impacted when the whole level is in view, with metrics varying between 46-60fps as we run across the landscape. As frame-rates fall below the desired 60fps target, we also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable.

Meanwhile, aiming down the barrel of a sniper scope can see significant drops down as far as the mid-30s - something we never encountered before in ether next-gen version of Ghosts during multiplayer. As a result of the fluctuating frame-rate we can feel a clear reduction in the responsiveness of the controls, while on a visual level the introduction of stutter impacts the smooth flow traditionally associated with Call of Duty multiplayer action.

Other maps tested also resulted in drops in performance but were "far less severe." The conclusion is that the latest update has negatively affected the gameplay which is kind of sad considering it was designed to implement a number of stability fixes.

According to DF, the PS4 version is not experiencing any of these performance or frame rate issues. Activision has yet to offer any sort of explanation or when we can expect the problem to be fixed.

Tags: Call of Duty: Ghosts

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