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Crystal Dynamics' Executive Producer, Scot Amos, justifies fully priced Tomb Raider Definitive Edition

Ninjaturtles

Posted by: Mike Splechta

Crystal Dynamics announced only a few weeks ago, that the Tomb Raider reboot, will be getting a next-gen facelift (quite literally) on both the Xbox One and PlayStation 4.

The game however won't be sold at a discounted rate, like most games are when they're re-released as GOTY packages for example. Instead, the game will retail at a full $60.

Of course fans that wanted to double dip into this fantastic reboot on their new console aren't too happy about this. Recently on the Eidos Forums, Executive Producer, Scot Amos, answered a bunch of fan questions regarding the upcoming January release. When asked about the justification of the full-priced game, this was his response:

It’s a great question and while I don’t control sales or prices, what I do know is that Tomb Raider is an awesome game. It has received many nominations and has an amazing fan base that keeps us striving to always deliver the best and always pushing ourselves to even do better. If it was “only a facelift” AND we were only reselling it on the same platforms we’d already shipped it on, I would see your point. But as we’re selling it on a new platform, with a lot of development work put in to custom craft it for the new platforms; with the new additions for the aesthetic, the physics, the particles, the lighting – taking advantage of next-gen features – so I absolutely stand by our decision to offer up Definitive Edition the way we are. We’d love for every Tomb Raider fan to get to experience it on next-gen. We are definitely looking to draw in those folks who may not have experience it yet on the last generation so they can experience this version on next-generation. But even for existing hardcore fans, we are confident in the offering we have as an excellent enhanced experience above and beyond what we’d previously provided. We wouldn’t bring it to you all if we felt otherwise. You are the reasons we do what we do.

It's obviously impossible to know how much of that PR talk and how much is genuine. It's hard to see the merit of a fully priced title that will in January almost be a year old, for the sake of prettier graphics.

Tags: Crystal Dynamics, Tomb Raider, Scot Amos, Definitive Edition

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