Vlambeer announces action 'roguelike-like' Wasteland Kings
The Dutch indie studio originally made a prototype of the game in three days for Mojam 2013. Players control mutants that shoot through treacherous, randomly generated areas in search of weapons, and they apparently "grow new limbs on the fly." I love it already.
"The idea is to take what we’ve learned in the past few years and really explore that to the fullest of our abilities," reads the project page. "We’ve learned a lot about how to create gameplay that feels nice, and we’ve learned invaluable lessons about how to weave a strong fiction into a game, creating smooth interfaces and many other things."
"We always said that being open is the best way to exist as an indie developer, and we felt like taking that to the extreme," co-founder Rami Ismail told Destructoid. "It also just sounds like a really fun experiment."