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DuckTales Remastered is more than just a visual facelift

Matt-liebl-profile

Posted by: Matt Liebl

Capcom and developer WayForward are doing more than enhancing the graphics for DuckTales Remastered. If you've played the 1989 original on NES, or any NES game for that matter, you'll know that story wasn't necessarily critical to most games back then. Of course, games have evolved quite considerably since then and now story is as much important as the gameplay mechanics. Recognizing this, WayForward has made several tweaks to DuckTales that should give you some more context when playing DuckTales Remastered.

Voiced-over (with the original voice characters) cutscenes will now actually explain the events that unfold in the game. You'll know why Uncle Scrooge has to rescue his nephews -- Huey, Dewey, and Louie -- to begin with. Thanks to a "revised Moon level," you'll know why you fight a giant rat on the Moon.

"In the original NES version, you go in the UFO to find the remote control to open the area to get to the boss. You don’t really know why. The game doesn’t explain it well,"  Capcom producer Rey Jimenez told Siliconera.

"In our version, before you even get to the UFO you see Fenton who is Gizmoduck and he gets kidnapped by the UFO. You’re going into the UFO to save him and find all of the parts in Gizmoduck’s suit. Once you get that all together and Fenton turns into Gizmoduck he’s going to escort you back to the area where the door was and he will blast everything out of your way and then blast the door out."  

"In the NES version, you fight a big rat and it didn’t explain why you’re fighting a rat on the moon. That’s explained in here because there are rats they’re experimenting on and you let them loose and that becomes the rat down there. Also, how does Scrooge McDuck breathes on the moon? We explain that as well," Jimenez concluded. 

We recently went hands on with DuckTales Remastered at PAX East. Read our initial impressions here.

Tags: DuckTales Remastered

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