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NewsLooking for those Diablo 3 1.04 Patch Notes? Look No Further
[Continued] Page 5
CLASSES
Barbarian
Active Skills
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Ancient Spear
Now also roots the target in place for 1.5. seconds
Will now default to Basic Attack if on cooldown or if the player runs out of Fury
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Bash
Fury generated increased from 6 to 8
Weapon damage increased from 150% to 165%
Skill Rune - Onslaught
Weapon damage increased from 22% to 25% per reverberation
Skill Rune - Punish
Bonus damage per stack increased from 6% to 8%
Skill Rune - Instigation
Bonus Fury generated reduced from 6 to 4
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Cleave
Weapon damage increased from 120% to 140%
Skill Rune - Reaping Swing
Proc coefficient increased from 0.667 to 0.8
Skill Rune - Broad Sweep
Weapon damage increased from 156% to 175%
Proc coefficient increased from 0.5 to 0.8
Skill Rune - Gathering Storm
Proc coefficient increased from 0.5 to 0.8
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Hammer of the Ancients
Weapon damage increased from 200% to 325%
Skill Rune - Rolling Thunder
Weapon damage increased from 155% to 275%
Skill Rune - Smash
Weapon damage increased from 270% to 406%
Skill Rune - The Devil's Anvil
Proc coefficient reduced from 1 to 0.08
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Leap
Can now be used while immobilized by crowd control effects (such as Jailer)
Note: Leap will not break CC effects, but that it can still be used while under the effect
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Overpower
Skill Rune - Crushing Advance
Can no longer trigger On Hit procs
Amount of damage reflected increased from 30% to 35%
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Rend
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Skill Rune - Lacerate
Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
Skill Rune - Bloodbath
Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
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Seismic Slam
Weapon damage increased from 155% to 240%
Skill Rune - Shattered Ground
Weapon damage increased from 202% to 288%
Skill Rune - Cracking Rift
Weapon damage increased from 255% to 340%
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Weapon Throw
Weapon damage increased from 100% to 130%
Will now default to Basic Attack if the player runs out of Fury
Skill Rune - Mighty Throw
Weapon damage increased 130% to 169%
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Whirlwind
Weapon damage increased from 110% to 145%
Skill Rune - Volcanic Eruption
Weapon damage increased from 143% to 188%
Demon Hunter
Active Skills
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Bola Shot
Weapon damage to the primary target increased from 130% to 160%
Skill Rune - Thunder Ball
Weapon damage increased from 130% to 160%
Skill Rune - Acid Strike
Weapon damage of each bola increased from 130% to 160%
Skill Rune - Imminent Doom
Weapon damage to the primary target increased from 182% to 216%
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Caltrops
Skill Rune - Jagged Spikes
Can no longer trigger procs
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Chakram
Weapon damage increased from 150% to 170%
Skill Rune - Twin Chakrams
Weapon damage increased from 100% to 114%
Skill Rune - Serpentine
Weapon damage increased from 203% to 230%
Skill Rune - Razor Disk
Weapon damage increased from 165% to 187%
Skill Rune - Boomerang
Weapon damage increased from 188% to 230%
Skill Rune - Shuriken Cloud
Weapon damage increased from 30% to 34%
Proc coefficient reduced from 0.333 to 0.125
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Cluster Arrow
Initial bomb weapon damage increased from 200% to 225%
Skill Rune - Maelstrom
Weapon damage increased from 145% to 165%
Skill Rune - Loaded for Bear
Weapon damage increased from 290% to 304%
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Entangling Shot
Weapon damage of base skill and all rune variants increased from 75% to 90%
Skill Rune - Shock Collar
Now deals an additional 70% weapon damage over 2 seconds
Weapon damage % is no longer based on attack speed
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Evasive Fire
Weapon damage increased from 125% to 130%
Skill Rune - Covering Fire
Weapon damage increased from 125% to 130% weapon
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Grenades
Skill Rune - Gas Grenades
Proc coefficient reduced from 0.5 to 0.165
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Impale
Weapon damage increased from 250% to 265%
Skill Rune - Chemical Burn
Weapon damage increased from 125% to 220%
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Multishot
Hatred cost lowered from 40 to 30
Skill Rune - Fire at Will
Now reduces Hatred cost to 15
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Rain of Vengeance
Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
Skill Rune - Dark Cloud
Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
Can now find targets in a larger radius around the player
Skill Rune - Beastly Bombs
Weapon damage increased from 125% to 245% per bomb
Skill Rune - Stampede
Weapon damage increased from 75% to 120% per strike
Skill Rune - Anathema
Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
Skill Rune - Flying Strike
Weapon damage increased from 60% to 100%
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Rapid Fire
Weapon damage increased from 228% to 276%
Skill Rune - Bombardment
Weapon damage increased from 276% to 345%
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Sentry
Turret weapon damage increased from 20% to 55%
Skill Rune - Chain of Torment
Maximum tether length increased to 45 yards
Weapon damage increased from 48% to 80%
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Smoke Screen
Skill Rune - Choking Gas
Now does 700% weapon damage over 5 seconds
Weapon damage % is no longer based on attack speed
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Strafe
Weapon damage increased from 120% to 156%
Skill Rune - Demolition
Weapon damage increased from 144% to 187%
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Vault
Skill Rune - Action Shot
Will now always shoot 4 arrows
Skill Rune - Trail of Cinders
Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
Passive Skills
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Brooding
No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
Monk
Active Skills
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Crippling Wave
Spirit generated increased from 6 to 7
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Cyclone Strike
Proc coefficient increased from 0 to 0.125
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Dashing Strike
Weapon damage increased from 100% to 160%
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Exploding Palm
Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
Skill Rune - Impending Doom
Duration increased from 6 seconds to 15 seconds.
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Lashing Tail Kick
Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
Skill Rune - Vulture Claw Kick
Weapon damage increased from 220% to 258%
Skill Rune - Spinning Flame Kick
Weapon damage increased 240% to 294%
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Mystic Ally
Can no longer trigger procs
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Seven-Sided Strike
Weapon damage increased from 777% to 1777% over 7 hits
Skill Rune - Sudden Assault
Weapon damage increased from 1007%to 2309% over 7 hits
Skill Rune - Several-Sided Strike
The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
Skill Rune - Fulminating Onslaught
Weapon damage of each explosion increased from 111% to 254%
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Sweeping Wind
Skill Rune - Master of Wind
Increased the duration of the vortex from 10 to 20 seconds
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Tempest Rush
Weapon damage increased from 50% to 85%
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Wave of Light
Weapon damage of initial strike increased from 215% to 390%
Skill Rune - Wall of Light
Weapon damage bonus to initial strike increased from 312% to 566%
Skill Rune - Explosive Light
Weapon damage increased from 285% to 430%
Skill Rune - Pillar of the Ancients
Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
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Way of the Hundred Fists
Spirit generated increased from 6 to 8
Skill Rune - Fists of Fury
Now does 100% weapon damage over 5 seconds
Passive Skills
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Exalted Soul
Now also generates 1 Spirit per second
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Fleet Footed
Movement speed bonus no longer counts toward the 25% movement speed increase cap
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The Guardian's Path
Two-handed weapon Spirit generation bonus increased from 25% to 35%
Witch Doctor
General
- Base Mana regeneration increased from 20 per second to 45 per second
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The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
Active Skills
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Acid Cloud
Range increased from 45 yards to 50 yards
Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
Skill Rune - Lob Blob Bomb
Now increases base damage of Acid Cloud to 115% weapon damage
Slime weapon damage increased from 25% to 50% per second
Skill Rune - Slow Burn
Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
Skill Rune - Kiss of Death
Cloud of acid weapon damage increased from 110% to 126%
Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
Skill Rune - Corpse Bomb
Weapon damage increased from 200% to 230%
When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
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Corpse Spiders
Will now inherit +Critical Damage bonuses from the player
Can now proc Life on Hit for the player
Are aware of enemies from further away
Have increased speed when pursuing enemies
Skill Rune - Spider Queen
Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
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Firebats
Weapon damage increased from 150% to 180%
Skill Rune - Plague Bats
Maximum weapon damage increased from 225% to 270%
Skill Rune - Hungry Bats
Weapon damage increased from 280% to 350%
Skill Rune - Cloud of Bats
The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
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Firebomb
Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
Skill Rune - Fire Pit
Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
Proc coefficient reduced from 0.67 to 0.067
Skill Rune - Pyrogeist
Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
Tooltip has been updated to clarify that only one column of flame can be active at a time
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Gargantuan
Gargantuan survivability has been increased:
Maximum Life now scales with the player's Maximum Life
At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
Weapon damage increased from 25% to 100%, but can no longer trigger procs
Skill Rune - Humongoid
Weapon damage increased from 32% to 130%
Skill Rune - Wrathful Protector
Weapon damage increased from 55% to 110%
Skill Rune – Bruiser
Weapon damage increased from 100% to 200%
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Grasp of the Dead
Now does 320% weapon damage over 8 seconds
Skill Rune - Death is Life
Now has a 10% chance to produce health globe or summon a Zombie Dog
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Horrify
Cooldown reduced from 20 seconds to 16 seconds
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Plague of Toads
Mana cost reduced from 34 to 12
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Poison Dart
Skill Rune - Spined Dart
Mana return on hit increased from 24 to 29
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Skill Rune - Flaming Dart
Weapon damage increased from 160% to 180%
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Spirit Barrage
Weapon damage increased from 190% to 230%
Skill Rune - Well of Souls
Weapon damage increased from 30% to 65% for each of the bonus projectiles
Skill Rune – Manitou
Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
Search radius for targets has been increased from 20 yards to 30 yards
Proc coefficient reduced from 0.5 to 0.125
No longer shows a buff icon
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Spirit Walk
Skill Rune - Umbral Shock
Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
Skill Rune - Severance
Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
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Soul Harvest
Skill Rune - Languish
Movement speed reduction increased from 60% to 80%
Skill Rune - Vengeful Spirit
Weapon damage increased from 70% to 230%
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Summon Zombie Dogs
Zombie Dog survivability has been increased:
Now also receive 35% of the player's Maximum Life
The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
Cooldown reduced from 60 seconds to 45 seconds
Skill Rune - Rabid Dogs
Proc coefficient has been reduced from 1.0 to 0.10
Skill Rune - Burning Dogs
Proc coefficient has been reduced from 1.0 to 0.05
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Wall of Zombies
Now does 800% weapon damage over 5 seconds
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Zombie Charger
Skill Rune - Leprous Zombie
Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
Skill Rune - Wave of Zombies
Weapon damage increased from 72% to 115% per zombie
Passive Skills
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Circle of Life
Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
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Grave Injustice
Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
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Rush of Essence
Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
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Spirit Vessel
Spirit realm duration reduced from 3 seconds to 2 seconds
Heal increased from 10% to 15% of player’s maximum Life
While in the spirit realm, players can now walk through enemy monsters
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Vision Quest
Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
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Tribal Rites
Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
Wizard
Active Skills
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Arcane Torrent
Arcane Power cost reduced from 20 to 16
Weapon damage increased from 175% to 210%
Skill Rune - Death Blossom
Projectiles are now less random
Skill Rune - Arcane Mines
Weapon damage increased from 150% to 180%
Skill Rune - Cascade
Weapon damage increased from 175% to 210%
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Archon
Slow Time duration increased from 8 seconds to 15 seconds
Skill Rune - Arcane Destruction
Weapon damage increased from 450% to 1600%
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Diamond Skin
Skill Rune - Mirror Skin
Amount of damage reflection increased from 50% to 100%
Skill Rune - Enduring Skin
Duration bonus increased from 8 seconds to 9 seconds
Skill Rune - Diamond Shards
Weapon damage increased from 155% to 210%
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Electrocute
Weapon damage increased from 80% to 90% (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
Skill Rune - Forked Lightning
Weapon damage increased from 46% to 55% per charged bolt
Skill Rune - Lightning Blast
Weapon damage increased from 80% to 86%
Skill Rune - Arc Lightning
Weapon damage increased from 80% to 115%
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Energy Twister
Proc coefficient reduced from 0.25 to 0.125
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Explosive Blast
Skill Rune - Time Bomb
Weapon damage increased from 293% to 315%
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Hydra
Skill Rune - Arcane Hydra
Weapon damage increased from 28% to 60% per Arcane Orb
Skill Rune - Lightning Hydra
Weapon damage increased from 34% to 64%
Skill Rune - Frost Hydra
Weapon damage increase from 31% to 36%
Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
Skill Rune - Mammoth Hydra
Weapon damage increased from 22% to 67%
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Ice Armor
Increased the likelihood that attackers will be Frozen rather than Chilled
Skill Rune - Crystallize
Armor bonus per stack increased from 15% to 30%
Skill Rune - Jagged Ice
Weapon damage as Cold increased from 100% to 130%
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Meteor
Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
Skill Rune - Molten Impact
Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
Skill Rune - Meteor Shower
Weapon damage increased from 80% to 104% for each smaller Meteor
Skill Rune - Comet
Weapon damage of initial hit increased from 240% to 312%
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Shock Pulse
Skill Rune - Fire Bolts
Weapon damage increased from 136% to 152%
Skill Rune - Lightning Affinity
Arcane Power restored per pulse increased from 2 to 3
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Spectral Blade
Skill Rune - Impactful Blades
Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
Skill Rune - Siphoning Blades
Arcane Power restored per hit increased from 1 to 3
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Teleport
Skill Rune - Calamity
Weapon damage increased from 75% to 265%
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