Kingdoms of Amalur: Reckoning taking a "fresh look" at the RPG genre
Kingdoms of Amalur: Reckoning may not be drawing exact comparisons to The Elder Scrolls V: Skyrim, but being in the same RPG genre definitely that doesn't mean they don't compare to one in other. In fact, both games have quite a bit in common.
"Both games are Way-Too-Big, and have Way-Too-Much-to-Do, and they both seduce you into playing for hours and hours and hours," admitted game designer Ken Rolston in an interview with Game Front. "They both have whacking big epic storylines, and elaborate faction quest lines, and boatloads of quests, and lots of characters and books, and lots of crafting and alchemy, and lots of ways to customize your character."
But despite their similarities, Kingdoms of Amalur: Reckoning is striving to be different in "many ways".
"Reckoning tries to take a fresh look at the RPG genre, and is trying to be What RPGs Will Look Like and Feel Like in the Future Utopia," Rolston explained.
So how does it do this? Roltson says it's all in the combat.
"Reckoning has the best, coolest, fastest-paced, most tactile and silly-exciting fantasy combat of ANY video RPG," Rolstan defended. "The pace, fluid movement, tactical richness, and physical and visual theater of fantasy combat has always seemed the weakest feature of video RPGs, and Reckoning offers a fresh new answer in that department."
Rolston went on to explain further features that make the game different from other RPGs, like its "vivde, colorful art style" and it's "easy-to-pick up, faster paced gameplay".
How accurate is this description? Find out in our Kingdoms of Amalur: Reckoning demo impressions.