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Techland Releases Another Dead Island Patch

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Posted by: Tate Steinlage

After a less than successful launch, in terms of bugs/glitches, Techland has released several patches for their most recent title, Dead Island. Addressing numerous inssues before the game's first DLC, another patch was released to the public yesterday, not only fixing problems, but adding new features. Below is the entire list of issues addressed in yesterday's patch: 

 

Game-play improvements
-Level cap raised to 60
-New blueprints for weapon mods added
-Infected damage reduced
-Infected no longer interrupt player attacks
-A series of improvements to subsequent playthroughs implemented:
quest XP rewards adjusted
-XP rewards for challenges adjusted
-In subsequent playthroughs XP is awarded for all quests completed in co-op
-Purna's ammo carrying capacity increased by 50%
-Character state from a save game can now be loaded when using the -Start from Chapter option
-New balancing option added: enemy levels can now be adjusted independently for each co-op player
-Players respawn with more health
-Picklock skill level required to open a lock is now clearly indicated
-Improved rewards in weapon crates
-All weapon crates now contain rewards
-Kick ability balanced, now requires stamina
-Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements
-Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
-Fix: equipped items no longer swap mysteriously after drinking an energy drink
-Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
-Fix: loot from dead enemies is now always identical for all co-op players
-Fix: Purna no longer finishes her Fury with fists equipped
-Fix: map tracking after death
-Fix: zone info in the quarantine zone (City of Moresby)
-Tweak: respawn point selection is now smarter

General
-Improved stability and network performance in co-op
-Quest and reward fixes implemented

 

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